strafe12 wrote::lol:![]()
Where exactly did you get that? I wasn't born where I live, I was born in a separate state. What's racist? The long list you wrote? https://en.wikipedia.org/wiki/Racism
Yeah I meant the list.
strafe12 wrote::lol:![]()
Where exactly did you get that? I wasn't born where I live, I was born in a separate state. What's racist? The long list you wrote? https://en.wikipedia.org/wiki/Racism
Autumnwolf17 wrote:Today is slow... just being a good wolf now and eating my beef jerky.
There's nothing to do.
Autumnwolf17 wrote:Today is slow... just being a good wolf now and eating my beef jerky.
There's nothing to do.
Autumnwolf17 wrote:Essentially, you have forty pieces and your opponent has forty pieces. Lower numbers beat higher numbers. And ties result in both units dying. The twist is that you can only see what an opposing piece is when it attacks you or you attack it. If your opponent captures your flag, you lose. If you can't move any pieces, you lose. You get one move per turn. The lake area in the middle cannot be moved on.
Additionally, bombs can't move, but beat anything that attacks them, except for a miner (8) which defuses it. The scouts (9) can move any number of spaces in any of the four directions, but loses to everything except other scouts and flag. While the marshal (1) can beat any unit offensively, they can be killed if attacked by the spy (S), though the spy loses any other fight it gets into (except against the other spy). It's all strategy, since you can put the units anywhere on your side of the board at the start.
chris1726354 wrote:Autumnwolf17 wrote:Essentially, you have forty pieces and your opponent has forty pieces. Lower numbers beat higher numbers. And ties result in both units dying. The twist is that you can only see what an opposing piece is when it attacks you or you attack it. If your opponent captures your flag, you lose. If you can't move any pieces, you lose. You get one move per turn. The lake area in the middle cannot be moved on.
Additionally, bombs can't move, but beat anything that attacks them, except for a miner (8) which defuses it. The scouts (9) can move any number of spaces in any of the four directions, but loses to everything except other scouts and flag. While the marshal (1) can beat any unit offensively, they can be killed if attacked by the spy (S), though the spy loses any other fight it gets into (except against the other spy). It's all strategy, since you can put the units anywhere on your side of the board at the start.
I've played Stratego before. If one player defeats the highest level piece without losing theirs, it's pretty much a guaranteed win.
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