The Moonlight Café

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Re: Autumnwolf17's Help/Chat Room

Postby royalblue » Tue Apr 30, 2013 2:22 am

strafe12 wrote::lol: :lol: :lol: Where exactly did you get that? I wasn't born where I live, I was born in a separate state. What's racist? The long list you wrote? https://en.wikipedia.org/wiki/Racism

Yeah I meant the list.
I honestly don't remember why I decided to type everything in blue.
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Re: Autumnwolf17's Help/Chat Room

Postby Autumnwolf17 » Tue Apr 30, 2013 4:09 pm

Well, it seems people still visit this thread. Ah well, I suppose I have my reputation to hold. What does everyone want to talk about?

As for you, royalblue, you'd better get your flags ready. :D (Hurrah!)
~ Wolf
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Re: Autumnwolf17's Help/Chat Room

Postby vortexkiller12 » Tue Apr 30, 2013 8:40 pm

Hi ,I'm still here too but i was busy studying for tests for school and auditioning for the school show,Pinocchio! Auditions are on every sunday 13:30 to 15:30 GMT.
Friends forever, always together!
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Re: Autumnwolf17's Help/Chat Room

Postby Autumnwolf17 » Tue Apr 30, 2013 8:57 pm

Today is slow... just being a good wolf now and eating my beef jerky. :)

There's nothing to do.
~ Wolf
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Re: Autumnwolf17's Help/Chat Room

Postby calleharnemark » Tue Apr 30, 2013 9:16 pm

Autumnwolf17 wrote:Today is slow... just being a good wolf now and eating my beef jerky. :)

There's nothing to do.

aww for some reason I find that quite. Anyone celebrating first may tomorrow or is that just in Sweden we do that?
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Re: Autumnwolf17's Help/Chat Room

Postby Autumnwolf17 » Tue Apr 30, 2013 10:01 pm

Bad news guys. I have another game to play, so I will be here for less time for a little while. From the game that is, not the forum, unless of course I get the sudden urge to join their forums, which are really cool, but also filled with a bunch of people who post a lot as well, so I would be hard pressed to stand out for weeks, so I probably can't be bothered to try.

The game, for any who want to come and play me (please, please, please), is Stratego online. Sadly, this isn't the same one royalblue is on, because that one is an app that isn't actually available to me, but I think he said that he at least would play a few rounds in there too. Either way, I used to play on that site A LOT, and then I stopped for a while, and never went back because I forgot my password. (Stupid wolf) Either way, I sincerely would like to assure you that this is not me leaving forever, because I will still be playing this game too, so no worries. Vortex wars is too good for that (though a bit luck driven, it's also more strategically variant).

For anyone who wants to play me... my name is redriver.
~ Wolf
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Re: Autumnwolf17's Help/Chat Room

Postby Joshua » Tue Apr 30, 2013 10:04 pm

Autumnwolf17 wrote:Today is slow... just being a good wolf now and eating my beef jerky. :)

There's nothing to do.

I beat yo ass.

Dat game looks awkward. I'll try 'n' learn it.
Xerxes:Let us reason. It would be a waste. It would be madness for you and your troops to perish because of a misunderstanding. There is much our cultures could share.
Leonidas:Haven't you noticed? We've been sharing our culture with you all morning.
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Re: Autumnwolf17's Help/Chat Room

Postby Autumnwolf17 » Tue Apr 30, 2013 10:18 pm

Essentially, you have forty pieces and your opponent has forty pieces. Lower numbers beat higher numbers. And ties result in both units dying. The twist is that you can only see what an opposing piece is when it attacks you or you attack it. If your opponent captures your flag, you lose. If you can't move any pieces, you lose. You get one move per turn. The lake area in the middle cannot be moved on.

Additionally, bombs can't move, but beat anything that attacks them, except for a miner (8) which defuses it. The scouts (9) can move any number of spaces in any of the four directions, but loses to everything except other scouts and flag. While the marshal (1) can beat any unit offensively, they can be killed if attacked by the spy (S), though the spy loses any other fight it gets into (except against the other spy). It's all strategy, since you can put the units anywhere on your side of the board at the start.
~ Wolf
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Re: Autumnwolf17's Help/Chat Room

Postby chris1726354 » Tue Apr 30, 2013 11:01 pm

Autumnwolf17 wrote:Essentially, you have forty pieces and your opponent has forty pieces. Lower numbers beat higher numbers. And ties result in both units dying. The twist is that you can only see what an opposing piece is when it attacks you or you attack it. If your opponent captures your flag, you lose. If you can't move any pieces, you lose. You get one move per turn. The lake area in the middle cannot be moved on.

Additionally, bombs can't move, but beat anything that attacks them, except for a miner (8) which defuses it. The scouts (9) can move any number of spaces in any of the four directions, but loses to everything except other scouts and flag. While the marshal (1) can beat any unit offensively, they can be killed if attacked by the spy (S), though the spy loses any other fight it gets into (except against the other spy). It's all strategy, since you can put the units anywhere on your side of the board at the start.


I've played Stratego before. If one player defeats the highest level piece without losing theirs, it's pretty much a guaranteed win.
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Re: Autumnwolf17's Help/Chat Room

Postby Autumnwolf17 » Tue Apr 30, 2013 11:08 pm

chris1726354 wrote:
Autumnwolf17 wrote:Essentially, you have forty pieces and your opponent has forty pieces. Lower numbers beat higher numbers. And ties result in both units dying. The twist is that you can only see what an opposing piece is when it attacks you or you attack it. If your opponent captures your flag, you lose. If you can't move any pieces, you lose. You get one move per turn. The lake area in the middle cannot be moved on.

Additionally, bombs can't move, but beat anything that attacks them, except for a miner (8) which defuses it. The scouts (9) can move any number of spaces in any of the four directions, but loses to everything except other scouts and flag. While the marshal (1) can beat any unit offensively, they can be killed if attacked by the spy (S), though the spy loses any other fight it gets into (except against the other spy). It's all strategy, since you can put the units anywhere on your side of the board at the start.


I've played Stratego before. If one player defeats the highest level piece without losing theirs, it's pretty much a guaranteed win.

Unless you can outmaneuver them to get to their flag, because even the marshal can still only more one space per turn.
~ Wolf
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