Ratburntro44 wrote:Why was my post in this topic deleted?
techgump wrote:IMO, allies are fine if you want to play as such, if these conditions are met:
1. By announcing it before the game.
2. The game host is allowing such.
Otherwise, allies blow. Forming an alliance in the game generally ruins the game-play. If the alliance is unspoken and formed before or during game-start, this will almost assure at least one of the two allies a finish. How is that fair for the other players who do not ally, and know nothing of the alliance? It's not. For this, if I know or feel someone is allied, they usually are my immediate focus, to rid them from the game asap.
However, it is understandable when a player becomes of over-bearing size, that all other players attack them. It's natural, for survival. I expect when I reach a certain size, this is going to be the case. In this light, it is sometimes smarter to build up troops and reserves before making that leap to the almighty. However, if I am unsuccessful, it's terrible when the "allies" do not stop being allies when one or more become the almighty, and instead wipe me out and draw. I dislike that very much. If you were going to "ally" to take out the big guy, why not break the alliance when another starts getting too big?
For these reasons, in general I do not ally or "ally". Even when a player reaches a certain large size and all others are attacking them, I often will not attack them if I can attack another. Only if I stand a chance of winning still, I probably will attack them. If I do not, I generally won't.
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