In addition to premium for XP, why not premium for Shards?

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Re: In addition to premium for XP, why not premium for Shard

Postby 1N5AN3 » Sat Nov 12, 2011 3:02 pm

Ratburntro44 wrote:No. I think he should add like a 25% bonus so more people pay for premium but they don't get a TON of free stuff instantly.


Again agree with you. But why they should not get Alien race, Hell backround and XP, Shards bonus?
Level 25

Matches (Played/Win) = 978/466 C/L
(Played/Win) Ratio = 2.10 (2.00)*
Regions (Conquered/Lost) = 10605/7287 W/S
(Conquer/Lost) Ratio = 1.46 (1.50)*

*Last time calculated.
Date of calculating:
21.11.2011 10:52 (GMT+1)
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1N5AN3

 
Posts: 250
Joined: Tue Sep 06, 2011 2:08 pm
Location: Croatia, Slavonski Brod

Re: In addition to premium for XP, why not premium for Shard

Postby Ratburntro44 » Sat Nov 12, 2011 3:03 pm

^I don't understand what you said there
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Re: In addition to premium for XP, why not premium for Shard

Postby 1N5AN3 » Sat Nov 12, 2011 3:09 pm

Sry i am bad in english. I dont know how to express my self in better way. :(
Level 25

Matches (Played/Win) = 978/466 C/L
(Played/Win) Ratio = 2.10 (2.00)*
Regions (Conquered/Lost) = 10605/7287 W/S
(Conquer/Lost) Ratio = 1.46 (1.50)*

*Last time calculated.
Date of calculating:
21.11.2011 10:52 (GMT+1)
User avatar
1N5AN3

 
Posts: 250
Joined: Tue Sep 06, 2011 2:08 pm
Location: Croatia, Slavonski Brod

Re: In addition to premium for XP, why not premium for Shard

Postby alekp51 » Sun Nov 13, 2011 1:37 am

What if you made it a coin option, like 300 coins?
Level 21
Win/Loss Ratio: 308:462 (66%)
Areas conquered/ Lost: 7839:3109 (2.5 to 1)
Game types- 8 player manual troop reinforcement upgrades allowed
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alekp51

 
Posts: 39
Joined: Thu Oct 13, 2011 4:08 am

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