Gifting

Here you can request new feature you would like to see in game

Re: Gifting

Postby Chess435 » Thu Oct 27, 2011 8:56 pm

Lopdo wrote:haha, I would LOVE to see that :)


Well, it's happened in almost every multiplayer game ever that has a currency and a way to transfer stuff between accounts. So you can never be too careful.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
User avatar
Chess435

 
Posts: 1248
Joined: Tue Jul 19, 2011 9:02 pm
Location: Floraroma Town, Sinnoh

Re: Gifting

Postby Lopdo » Thu Oct 27, 2011 8:59 pm

it happened to every SUCCESSFUL multiplayer game ;) I would love to be in position where this could be an issue
Quis custodiet ipsos custodes?

- Feel free to correct all my grammar mistakes -
User avatar
Lopdo
Site Admin
 
Posts: 2691
Joined: Sat May 28, 2011 3:14 pm

Re: Gifting

Postby Chess435 » Thu Oct 27, 2011 9:06 pm

Lopdo wrote:it happened to every SUCCESSFUL multiplayer game ;) I would love to be in position where this could be an issue


Good point.......
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
User avatar
Chess435

 
Posts: 1248
Joined: Tue Jul 19, 2011 9:02 pm
Location: Floraroma Town, Sinnoh

Re: Gifting

Postby adude159753 » Fri Oct 28, 2011 3:50 am

Now I see what you mean Chess. But the shard is not a currency that is super valuable. Coins are bought so I think they are technically more valuable. This could be a way of trading, people who want coins can trade with others using shards but someone has to buy the shards in the first place. And if they offer many shards for 1 coin (I think 1 warcoin is about 20 shards right now based on the shop prices) then they can get them.
adude159753

 
Posts: 79
Joined: Mon Oct 17, 2011 9:48 pm

Re: Gifting

Postby Robomajor » Fri Oct 28, 2011 4:42 am

Wow. 20 shards is equivalent to 1 war coin. That hardly seems fair for real money spent. >_>
This too shall pass.
User avatar
Robomajor

 
Posts: 747
Joined: Wed Jun 01, 2011 6:15 am

Re: Gifting

Postby adude159753 » Fri Oct 28, 2011 5:01 am

That is a simple conversion factor that I derived based on the price difference between warcoin prices and shard prices in the shop. For example, for upgrade 1 it costs 100 warcoins but 2000 shards, for the races, most of them have the same "20" multiplication factor between shards and warcoins. There are a few exeptions like upgrade 2 and limited premiums. For boosts however, it is approximately 30 shards vs 1 warcoin. Boosts were not included in the conversion factor that I provided since the boost prices were consistant with each other and almost everything else fell under the 20 shard vs warcoin factor.
adude159753

 
Posts: 79
Joined: Mon Oct 17, 2011 9:48 pm

Re: Gifting

Postby Robomajor » Fri Oct 28, 2011 8:51 am

I know, I just am surprised. I'd figure you'd get more bang for your buck. Because Lopdo added shards to the game, war coins aren't really worth much now, except to buy premium with.
This too shall pass.
User avatar
Robomajor

 
Posts: 747
Joined: Wed Jun 01, 2011 6:15 am

Re: Gifting

Postby techgump » Fri Oct 28, 2011 8:58 am

IMO, premium should increase the shards amount per game/level up/login. This would be a very positive reason to buy Premium for many more users. Easier purchases of races and more-so boosts over the long haul.
User avatar
techgump

 
Posts: 1689
Joined: Sat Jul 09, 2011 12:36 am
Location: 3rd planet from a G2V star within the inner rim of the Milky Way galaxy's Orion Arm's Gould Belt

Re: Gifting

Postby adude159753 » Sat Oct 29, 2011 12:03 am

I agree. This would make buying premium more attractive. Currently, premium only offers one useful feature and that is double xp.
adude159753

 
Posts: 79
Joined: Mon Oct 17, 2011 9:48 pm

Previous

Return to Feature requests

Who is online

Users browsing this forum: No registered users and 10 guests