Dear developers,
I've just had the most stupid match you could imagine. It was that frustrating that on more then one occasion I shouted about all sorts of nasty things concerning your mothers.
When you are clearly winning, having 2/3 of XXL map on attrition, many 8's and your opponent has only few with rest of 1's, you do not expect bad programming to help you lose. To be more precise, this is what happened during 10 - 20 turns. The opponent attacks my 8 with 5 - wins having 4. Attacks my 8 with 4 - its draw, I have 3 on that tile. I attack with my 8 his 6, I lose, he has 5 left... Of course, these are not exact events, but this is something that kept and kept happening. Well, I'm student of mathematics, 3rd year, and I have knowledge of statistics and probability. Either our understanding of probable events differ, or your algorithm is lacking... (and I forgot to point out I had Demons race faced against non-bonus race). I am only sorry that I didn't note every roll. It was absurd.
Another thing is the algorithm for border distribution. It is too weak. On some occasions purely stupid. It could be much more efficient. At least do not give all tiles that are bordering same unoccupied, "dead end" tile many reinforcements when only one tile can be used.
And while I'm complaining, another thing is draw button... can you please, pretty please, reveal to us the pagan ritual that needs to be done in order to be able to draw. Once, I waited for full moon, danced naked around fire whispering klingon and bathed in the blood of a chicken I slaughtered moments before. No sign of draw. Then the other time it appeared for no apparent reason.
At least give us a readme when you update.
Thank you for reading this,
your player, Ennar.