EFFACÉ

Here you can request new feature you would like to see in game

EFFACÉ

Postby Ozserf » Tue Mar 12, 2013 11:20 pm

EFFACÉ
Last edited by Ozserf on Wed Nov 12, 2014 1:04 am, edited 2 times in total.
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Re: [LIST] Complete VW Race Ideas

Postby Tensegravz » Tue Mar 12, 2013 11:39 pm

Hey bro i got an idea for Name and bonus !! pm me :P
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Re: [LIST] Complete VW Race Ideas

Postby Vortex_Master » Wed Mar 13, 2013 11:32 pm

A very convenient list. (Rety on Dwarves should be ready...)
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Re: [LIST] Complete VW Race Ideas

Postby Ratburntro44 » Thu Apr 18, 2013 3:43 am

Manipulators:
They can talk their way out of any situation, 4% chance of loss being overturned

Fugitives:
They escaped the police, and they can escape anyone, 4% chance of units lost going into storage (so you don't actually lose the units, but you can't attack again immediately)

viewtopic.php?f=8&t=3716
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EFFACÉ

Postby Ozserf » Tue Apr 23, 2013 12:58 am

EFFACÉ
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Re: [LIST] Complete VW Race Ideas

Postby k999999999 » Sat May 11, 2013 4:24 am

i love the k - 9's race
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Re: [LIST] Complete VW Race Ideas

Postby calleharnemark » Sat May 11, 2013 5:37 pm

Here is a new race idea. Smugglers.
Smugglers benefit from what they can take and have better chance of surviving when dropping off cargo.
Bonus: 10%spawn each turn they conquer more than 5 regions.
Or/+Region with defense boost gets 15% def after losing defense boost but regions survives.
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EFFACÉ

Postby Ozserf » Sat May 11, 2013 9:38 pm

EFFACÉ
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Re: [LIST] Complete VW Race Ideas

Postby Ratburntro44 » Tue Jun 11, 2013 10:33 pm

Diviners - Get to advantageous boost result
After the result of a battle with a boost is decided by the last roll, the best roll for the person with this race takes effect. There is no effect if both players have this race. (this only matters in attrition and hardcore)

viewtopic.php?f=8&t=3853
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EFFACÉ

Postby Ozserf » Tue Jun 11, 2013 10:36 pm

EFFACÉ
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