New Game Mode; King of the Hill

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New Game Mode; King of the Hill

Postby Kellosian » Sat Oct 15, 2011 7:54 pm

Alright, first post, cut me some slack.

So, new idea; King of the Hill. Don't know what that is? Basically, you hold a point for X amount of time and you win. A lot of games have it in some form or another.

How would this work in VW? There is a region/area/point or whatever you call it in the center of a map and whoever can hold it for 5/10/15/20 turns wins. Also, if you're the last one on the field you win. Now, a few things would have to change to make this fair.

1. Set spawn points. There would be maps for 2/4/6/8 players and everyone would start in a predetermined point, equidistant from the centre.
2. Turn counter. A number would appear next to your name on the right. That is the number of turns you've had the point. When that number equals the set number, you win!

So, how is a turn defined? When you capture it, not a turn. When it's under your control until your turn again, that's 1. So, a good idea would be to block off everyone's access so it's easier to defend.

Yeah, that's it! Any suggestions? Post it, and I'll edit as needed!
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Re: New Game Mode; King of the Hill

Postby Norman Bates » Sat Oct 15, 2011 8:05 pm

Not bad. How about a new game mode that rewards aggresion, you have to have the most territories by the time 5/10/15/20 minutes is up. You have to be very aggresive yet protect your own areas at the same time.
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Re: New Game Mode; King of the Hill

Postby Kellosian » Sat Oct 15, 2011 8:07 pm

Interesting... something to consider! But not KotH, so someone would have to make a new thread about it :E
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Re: New Game Mode; King of the Hill

Postby Chess435 » Sun Oct 16, 2011 12:45 am

I hereby approve of this idea, as it is made of win. :D
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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Re: New Game Mode; King of the Hill

Postby Bounty42 » Sun Oct 16, 2011 6:47 am

Would you want this to be consecutive (5 turns in a row) or cumulative (5 turns over the course of a game.)

Varient that might be easier to do, rather than hold Region X for 5 turns, maintain a contingent of at least 16+ regions for 5 turns.
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Re: New Game Mode; King of the Hill

Postby Kellosian » Sun Oct 16, 2011 7:23 pm

Consecutive. Adds more strategy, as you have to keep everyone away instead of just winning by stealing it from everyone.

Also, you second idea isn't quite in the spirit of KotH, which is to grab a point and keep it. Nice idea, but not quite this. Could be a separate thread though.
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