Nuke boost.

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Nuke boost.

Postby calleharnemark » Mon Feb 18, 2013 1:01 am

Seriously, I lay down trying to sleep and then I came up with this idea. A new kind of boost. But how would it work and what would it do? Simple. It's a nuke. It will be dropped on a region you click and weaken it and it's borders. I was thinking like reduce to 1 or reduce with 4 units, whatever damage you prefer. And an option to set number of nukes in game to, let's say 1 to 3 for each player. This boost, unlike other boosts have to be bought in shop, creating a new product for Lopdo to make money for. Maybe a nuke set could cost same as other boost I think, if that's reasonable. This could give players a totally new experience in random if suddenly a cluster of player bordering each other will get reduced units. Maybe some simple animation too, like the boost animation. Keep it simple. Nukes would also be nice for taking out turtlers, who in my opinion makes the game boring and risk less stalemates to play through. And you might think this is just another crazy idea by me, and you're right. But it might be fun.
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Re: Nuke boost.

Postby calleharnemark » Mon Feb 18, 2013 1:09 am

I was thinking you could use them anytime during a game but might be bad idea. Could also be nice to have a cooldown of like x turns(total number of counts for all players, not your truns) so people won't overuse them.
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EFFACÉ

Postby Ozserf » Mon Feb 18, 2013 3:30 pm

EFFACÉ
Last edited by Ozserf on Mon Nov 24, 2014 6:39 am, edited 1 time in total.
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Re: Nuke boost.

Postby >(FM)< » Tue Feb 19, 2013 4:05 am

-1 can't imagine what would happen if a troll got his hands on this...
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Re: Nuke boost.

Postby calleharnemark » Tue Feb 19, 2013 6:25 am

>(FM)< wrote:-1 can't imagine what would happen if a troll got his hands on this...

That's why you have to buy it in shop. It wil be max 3 per game for each, I don't belive it would do more damage than handing out more boosts to tannenbaums.
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Re: Nuke boost.

Postby MONGOOSEICLON » Fri Feb 22, 2013 12:18 am

i think its a great idea! but maybe it can be limited to a use of a nuke once-per-turn, cause theirs gona be people who use money on the game and weaken all our eights to ones... in other words. players like me would be screwed :lol:
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Re: Nuke boost.

Postby Chess435 » Fri Feb 22, 2013 1:02 am

-1, would break HC into little tiny pieces.
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Re: Nuke boost.

Postby Ratburntro44 » Fri Feb 22, 2013 1:55 am

Chess435 wrote:-1, would break HC into little tiny pieces.

I agree with Chess. Also, by default I agree with Chess outside of forum games… just to know for the future.
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Re: Nuke boost.

Postby Tensegravz » Fri Feb 22, 2013 2:14 am

I found this cool but.....

lets say ! its a Nuke.....and u cant choose where u launch it......

u actived it...... it attack 5 (or more) randomly lands.....on the maps.....it can touch ur own lands...and the enemy lands.......works only in ATT.....if its HC...then i suggest all lands touched....become a empty feild ! what about that ? and people can disable them like boost and upgrades!
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Re: Nuke boost.

Postby royalblue » Fri Feb 22, 2013 3:40 am

Overcomplicating the game kills the charm. It may not be a huge increase to power of the holder, but it still seems too much.
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