As hinted elsewhere, I am planning to introduce pretty big change to game in few days. As this new feature can change strategy involved it might upset some users and I would like to hear your opinions and ideas about it.
So... consumable upgrades:
There will be 2 types of upgrades (ideas for more are welcome). Attack boost and defense boost. You place defense boost on you region and then it just sits there until that region is attacked. When that region is attacked and you lose battle, defense boost activates itself and forces re-roll thus giving you better chance defending that region. When it activates it is used up and disappears from game. Attack boost work same way except you activate it before attacking and forces re-roll if you lose (or there is draw) thus increasing your chances for successful.
Number of boosts per game will be limited so no one can buy his way to victory. Lets say you can use 5 attack and defense boost each game until you run out, when you do, you can buy more in shop (for coins or shards)
This is what I got so far and that basic idea probably won't change much.
Here are few ideas you might discuss:
- should be boosts consumed even if not used? E.g. if I have defense boost in place and I win fight and successfully defend myself on first try, should the boost remain in there or should it be consumed?
- what might be other types of boosts?
- what should the boost limit per game be (if any?) in your opinion