When I see that 'surrender' button that is always an option during battle, I always think 'leave' or 'quit'. How about there should be a better system.
-Explained in further detail-
When you click such button to surrender, you should have to select a name to surrender to or select 'everybody', which will make the button function with the current system and stop doing anything explained below.
When you select a user-name, provided you don't select everybody, and the user-name has accepted the surrender, a white flag will appear next to you along with the nickname of the player you picked to surrender to. If you attempt to attack a player you surrendered to [and for the original idea, vice versa], the surrender is broken and the white flag disappears. When that player is conquered, the player who surrendered loses small amounts of certain strengths (attack, defense, etc.)
I will explain a situation. Let's name the first player as Player1 and the second player as Player2.
-Player1 surrenders to Player2.
-Player2 surrenders to Player1.
- When this occurs, they could be dependent on each-other: when one goes, the other loses strength. But instead they are not as dependent. When one player gets conquered in this case, the other does lose strength, but not as much as if only Player1 surrenders to Player2 or vice versa, provided it's the player that surrenders to the other player that remains unconquered.
- If three or more players are involved in a situation like this, when one goes, the others lose strength slightly. When two go, the remaining player loses strength at the same level as if only one player surrendered to the other.
- As turns pass since strengths have been taken away, the strengths slowly 'heal', returning the surrendering player's stats to normal and making it act like no surrender relating to the surrendering player and the recently conquered player has occurred in the first place.
- If only Player1 surrenders to Player2, or vice versa, the player who surrenders can get conquered by other players or even betrayed, the player who the other player surrendered to in the first place doesn't lose or gain any stats.
I hope you understand this and give positive feedback or give negative but constructive criticism!