Hints

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Re: Hints

Postby ace199212 » Mon Jun 04, 2012 9:37 pm

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Re: Hints

Postby AxemBlue » Sat Jun 23, 2012 7:34 pm

-The troop reserve upgrades are considered the most important, buy them first
Seriously, everyone new to the game should know this

-You can ally with someone just by asking, but it is usually frowned upon
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Re: Hints

Postby Ichsehêtotemenschen » Sat Jun 23, 2012 8:16 pm

- every "Dice" has 8 sites, so an 2 v 8 win is possible, but VERY unlikely

- you get shards just for logging in. Up to 50 per day.

- every map has between 8 and 250 regions.
Signatures are sucking balls! *Click and Draw* :D
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Re: Hints

Postby Vortex_Master » Sat Jun 23, 2012 8:21 pm

-8's cannot lose to 1's unless it is against natives.
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Re: Hints

Postby Drone6o3 » Sun Jun 24, 2012 1:27 am

-Don't Trust that all people will keep alliances
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Re: Hints

Postby Xtermy » Sun Jun 24, 2012 7:58 pm

Vortex_Master wrote:-8's cannot lose to 1's unless it is against natives.


Still highly unlikely, as it's still 8vs2.
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Re: Hints

Postby Drone6o3 » Sun Jun 24, 2012 9:13 pm

but it still happens
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Re: Hints

Postby Lopdo » Sun Jun 24, 2012 9:57 pm

Ichsehêtotemenschen wrote:- every "Dice" has 8 sites


except they don't :) we use regular 6 sided dice
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Re: Hints

Postby Ichsehêtotemenschen » Mon Jun 25, 2012 8:13 pm

Since when? I seems I missed an update, because I remember that I once rolled a 64.
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Re: Hints

Postby Lopdo » Mon Jun 25, 2012 10:42 pm

since version 0.0001 :)
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