techgump wrote:Do you have some prejudice towards the Internet?
techgump wrote:people that play a specific game more typically have a clear advantage with skill/knowledge
techgump wrote:. You did ignore that statement while commenting on the others
rrrttttt wrote:techgump wrote:Do you have some prejudice towards the Internet?
No, just people on the internet give me much more useless advices so i have a separate book for them eloheltechgump wrote:people that play a specific game more typically have a clear advantage with skill/knowledge
do not mix game rules and skill please, do you admit this game has unfair rules or not?techgump wrote:. You did ignore that statement while commenting on the others
I consider that statement rude so i decided not to answer to it to keep this from turning to a flame war.
BlueSpartan2 wrote:How does allowing people to vote on having alliances capable in a game
to clarify that means that when everybody is waiting for the game to fill before it begins besides the ready button and the race switcher they can choose another button labeled Diplomacy. If a majority votes to allow then the game will allow alliances and cease-fires and maybe even territory switching or if the majority vote against it then it will not be allowed in that game. Just another idea to make the game interesting, and can be used to make map specific to alliances and will bring in people who enjoy playing as a team with others, and can allow someone to be a "teacher" to a new player and ally with them so they can safely show them the ropes
Another idea is private chatting in game. This has obvious uses.
Lastly one other idea would be a race based rank up system thta had minor benefits for example the reptiles when first bought would have a 5% spawn boost and a 2% defence boost and then would have 2 or 3 or maybe even 4 stages where as you played them they became more powerful all the way up to their traditional boost of 10% spawn boost and 5% defence boost or you could even have the boost at teh final stage be even greater than its traditional boost.
Just got another idea!! A directory that had something explaining the game. Not a tutorial but a info packet. Such as what all race boosts are such as legionaire 2% boost, and other such things. My final idea is a personal one to switch natives from their 1 being 2 thing to being a sort of defencive terminator so that if they had a smaller army they got maybe a 10% boost cause 15% might be a bit overpowering.
BlueSpartan2 wrote:How does allowing people to vote on having alliances capable in a game
to clarify that means that when everybody is waiting for the game to fill before it begins besides the ready button and the race switcher they can choose another button labeled Diplomacy. If a majority votes to allow then the game will allow alliances and cease-fires and maybe even territory switching or if the majority vote against it then it will not be allowed in that game. Just another idea to make the game interesting, and can be used to make map specific to alliances and will bring in people who enjoy playing as a team with others, and can allow someone to be a "teacher" to a new player and ally with them so they can safely show them the ropes
Another idea is private chatting in game. This has obvious uses.
Lastly one other idea would be a race based rank up system thta had minor benefits for example the reptiles when first bought would have a 5% spawn boost and a 2% defence boost and then would have 2 or 3 or maybe even 4 stages where as you played them they became more powerful all the way up to their traditional boost of 10% spawn boost and 5% defence boost or you could even have the boost at teh final stage be even greater than its traditional boost.
Just got another idea!! A directory that had something explaining the game. Not a tutorial but a info packet. Such as what all race boosts are such as legionaire 2% boost, and other such things. My final idea is a personal one to switch natives from their 1 being 2 thing to being a sort of defencive terminator so that if they had a smaller army they got maybe a 10% boost cause 15% might be a bit overpowering.
Xtermy wrote:Also, private chatting is already possible if you type another user's nickname exactly as it is written (and put it anywhere in a sentence).
Ratburntro44 wrote:I have to disagree with voting on having alliances. I don't want random people to hijack my game and put alliances in it. Game starter should decide that. How would you like it if a bunch of people came in and changed your game name, map, type, and distribution? This really isn't any different.
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