Ratburntro44 wrote:When/where did tech say he's anti-team? And why are you anti-team?
chess435 wrote:2. I'm anti-team because it creates situation in which the person on the receiving side of the team-up feels victimized has has less fun.
Ratburntro44 wrote:chess435 wrote:2. I'm anti-team because it creates situation in which the person on the receiving side of the team-up feels victimized has has less fun.
*sigh*
Have you read this whole argument? The point of a team mode is to stop that from happening because the people who play with teams will play team mode instead instead… (where everyone has teams)…
*sigh*
doglover wrote:This has been mention before I am sure, but it is rather annoying to disconnect and not be able to reconnect to the game one was just in. I understand that it is necessary to remove people from the game who arnt playing, but there should be a balance. To me it seems like a good one already exists, three inactive turns. This would allow people who accidently click off page, on a favorite link or something, who reconnect with in a few seconds to be back and the game and preserves the fun of the game you were in. Also in games such as borders leaving a player in game for three turns would stop giving an advantage to a player who has blitzed someone to quiting.
RacerXXL wrote:Mod system? Probably in near future because I see that the community is getting very big now.
Lopdo edit: added to list
TakoMan02 wrote:RacerXXL wrote:Mod system? Probably in near future because I see that the community is getting very big now.
Lopdo edit: added to list
Indeed. Basic things like a "Report user" and censors, too.
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