Ally System/Clan System in game

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Ally System/Clan System in game

Postby GUNSDONTKILLUIDO » Wed Mar 14, 2012 12:33 am

I need to put letters....:)
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Re: Ally System/Clan System in game

Postby BetaGen » Wed Mar 14, 2012 6:56 am

Please be more specific when you post a feature request. Nonetheless, allies and clans will not be implemented for now, maybe in the future
http://www.youtube.com/watch?v=mR3jnW2kcUs
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Re: Ally System/Clan System in game

Postby Awesome400 » Wed Mar 14, 2012 5:46 pm

BetaGen wrote:Please be more specific when you post a feature request. Nonetheless, allies and clans will not be implemented for now, maybe in the future


Im not even sure if you can say in the future. Lopdo REALLY seems to hate the idea of having an alliance system implemented into the game.
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Re: Ally System/Clan System in game

Postby Lopdo » Wed Mar 14, 2012 6:10 pm

it's not that I hate the idea, but there is a lot of design problems that would have to be solved to make it work. I am not even sure it is possible to have alliances and good game that makes sense and is fair at the same time. Few of those problems have been discussed on the forum long time ago, so if you are interested, you can go dig through old topics
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Re: Ally System/Clan System in game

Postby Ratburntro44 » Wed Mar 14, 2012 9:21 pm

You never followed up considering my idea of teams as controlling a single territory mass, where they switch off who commands it. For example;

Game:
Red Team:
1. Guy 1
2. Guy 2
3. Guy 3
4. Guy 7
Blue Team:
5. Guy 4
6. Guy 5
7. Guy 6
8. Guy 8

Turn order:
Guy 1- Controls Red
Guy 4- Controls Blue
Guy 2- Controls Red
Guy 5- Controls Blue
Guy 3- Controls Red
Guy 6- Controls Blue
Guy 7- Controls Red
Guy 8- Controls Blue

Obviously there would be faults, but if we get to choose teams, and if teams have leaders who can kick members (this just changes the rotation to only have 3) would fix a lot of this.
Also, this would work the same way for smaller teams and games with 3+ teams.
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Re: Ally System/Clan System in game

Postby Lopdo » Wed Mar 14, 2012 9:25 pm

I did consider it but I don't like that idea, players are losing their "identity". It would be same as having your friend sitting next to you and telling you where to move. It is not proper alliance system, it is just one game player shared by multiple people
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Re: Ally System/Clan System in game

Postby Ratburntro44 » Wed Mar 14, 2012 9:30 pm

Oh. Let me sit here and force myself to come up with another idea.

How about if we have a team mode where it gives people on each team similar colors (maybe one team yellow-orange, one red-purple, one blue-green, one grays? Since there can't be more than 4 teams.), then they have these abilities:

1. Give some reinforcements to teammates (Possibly a limit on this…)
2. Give boosts to teammates
3. Private team chat
4. Can give spaces to teammates (Possibly a limit on this…)
5. Maybe have a bonus to defense/offense based on the number of allied regions bordering the defending region
6. Possibly more to come...
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Re: Ally System/Clan System in game

Postby BetaGen » Wed Mar 14, 2012 11:06 pm

Any sort of "ally" integration should really get the Clans going, thus attracting more people to compete, hopefully.
http://www.youtube.com/watch?v=mR3jnW2kcUs
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Re: Ally System/Clan System in game

Postby Awesome400 » Wed Mar 14, 2012 11:10 pm

BetaGen wrote:Any sort of "ally" integration should really get the Clans going, thus attracting more people to compete, hopefully.


Just look through this link and you should know why clans arent going to be implemented. ;)



viewtopic.php?f=9&t=1772
Last edited by Awesome400 on Thu Mar 15, 2012 5:18 am, edited 1 time in total.
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Re: Ally System/Clan System in game

Postby Ratburntro44 » Thu Mar 15, 2012 1:41 am

Dude, stop giving links to the mod forum (I assume that's what it is, even though you aren't a mod anymore). It may annoy people who can't read it.
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