hunter102321 wrote:It is useless in conquer modes,
I disagree that it would be useless in conquor. Right now, players that start next to someone else and go first in turn can use an attack boost and gain a ~78% win probability. That means as it stands, players that go after another they are spawned by, have a roughly 78% chance of losing the game on the very first turn. At least with defense boosts, this FPA win ratio is very much reduced and returns to a more 50/50 scenario. This very much levels the playing field by giving the defender a chance to equalize the attack boost with a defense boost.
Otherwise, of course you cannot elimination the FPA with defense boosts alone, and I don't think that is the goal... but it is undoubtedly a way to help alleviate it.
As for full map, I find that going first is a disadvantage in itself. There is little if any FPA in most games I play. However, I still think it would be a nice option, as going last is still no advantage either

, and every little bit helps to at least have a chance as the color poop.
and lol awesome400.