Game Repair

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Re: Game Repair

Postby Zerieth » Fri Feb 17, 2012 4:53 am

Thanks for the agreement. And sometimes the long posts are necessary. Its only spam if it goes off the topic.
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Re: Game Repair

Postby techgump » Fri Feb 17, 2012 8:13 am

With the natives race all rolls are treated as 2's.


Um WHAT? Where did you get this information? AFAIK, it is ONLY the ONES that are treated as TWOS. All others (2-8) are treated as they are... a 7 is thus a 7.

Also, Natives are not that great. Sure, helpful a bit in the beginning... but once the native is not a 1, it has ZERO benefit.... might as well have elves. Not too much of a threat to me.
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Re: Game Repair

Postby Ratburntro44 » Fri Feb 17, 2012 2:15 pm

We seriously need to not allow boosts in the first few turns. I just played a game where before my first turn, my enemy already had a 22 to 3 lead. That is ridiculous. We should not allow boosts in first 2 turns, allow defense boosts only in third turn, then allow boosts in fourth turn.
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Re: Game Repair

Postby BetaGen » Fri Feb 17, 2012 3:42 pm

Ratburntro44 wrote:We seriously need to not allow boosts in the first few turns. I just played a game where before my first turn, my enemy already had a 22 to 3 lead. That is ridiculous. We should not allow boosts in first 2 turns, allow defense boosts only in third turn, then allow boosts in fourth turn.


I could agree to something like that, but there's a flipside. Sometimes the defense boosts are the only way out to survive the beginning. Just to add the undead are really powerful in full map beginnings with their ability. So as a compromise, I would think that if there were any restrictions to the boosts, it should only apply to attack boosts and only for the 1st turn, not more.

@Natives overpowering, they aren't. They are just annoying in cases when you want to cut someone with a huge territory full of 1's. Thus, they are useful in very specific situations, there's always a way around it. I bought the race and tested it out, trust me :). It's just that people need to develop special tactics against certain races.
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Re: Game Repair

Postby Zerieth » Fri Feb 17, 2012 4:50 pm

@Techgump I figured that it was implied but I'll state it in black and white for you.

WIth the natives all 1's are 2's, and that is still a broken aspect. I would have to wait a very long time in a borders or manual game for their affect not to work. We're talking like twelve turns in on a larger map. Sorry but you're fast rant didn't actually convince me that I'm wrong in this. We're is lopdo, I'd like his take on this. It's his game after all.
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Re: Game Repair

Postby BetaGen » Fri Feb 17, 2012 5:07 pm

Zerieth wrote:WIth the natives all 1's are 2's, and that is still a broken aspect. I would have to wait a very long time in a borders or manual game for their affect not to work. We're talking like twelve turns in on a larger map. Sorry but you're fast rant didn't actually convince me that I'm wrong in this. We're is lopdo, I'd like his take on this. It's his game after all.


Well you don't wait for other race bonus to "not work". You can take a look at it from the probability side:
  • If you have 5's to 8's, then there is almost no difference in overcoming a 1 or a 2. It's not significant at all.
  • If you have a 4, then the chance to take on a 2 is 94% instead of a 99% (Not a significant difference). Also you are likely loose 2 troops instead of 1 on attrition (that has some impact)
  • If you have a 3, then the chance drops from 97% to 78% (that's a difference, but still in favor of the attacker). Also the probability of loosing 2 troops instead of 1 increases.
  • If you have a 2, then the chance drops from 84% to 44% (that's the main difference - the "ability of the Natives")

To conclude - the natives have an impact on troops lost in battle (attrition only) when attacking with 4's and 3's. The actual attack probability has a strong impact when attacking with 2's and some difference when attacking with 3's.

I seriously don't think that's overpowering
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Re: Game Repair

Postby Drone6o3 » Fri Feb 17, 2012 7:27 pm

BetaGen wrote:
Zerieth wrote:WIth the natives all 1's are 2's, and that is still a broken aspect. I would have to wait a very long time in a borders or manual game for their affect not to work. We're talking like twelve turns in on a larger map. Sorry but you're fast rant didn't actually convince me that I'm wrong in this. We're is lopdo, I'd like his take on this. It's his game after all.


Well you don't wait for other race bonus to "not work". You can take a look at it from the probability side:
  • If you have 5's to 8's, then there is almost no difference in overcoming a 1 or a 2. It's not significant at all.
  • If you have a 4, then the chance to take on a 2 is 94% instead of a 99% (Not a significant difference). Also you are likely loose 2 troops instead of 1 on attrition (that has some impact)
  • If you have a 3, then the chance drops from 97% to 78% (that's a difference, but still in favor of the attacker). Also the probability of loosing 2 troops instead of 1 increases.
  • If you have a 2, then the chance drops from 84% to 44% (that's the main difference - the "ability of the Natives")

To conclude - the natives have an impact on troops lost in battle (attrition only) when attacking with 4's and 3's. The actual attack probability has a strong impact when attacking with 2's and some difference when attacking with 3's.

I seriously don't think that's overpowering


Not Over Powering either in my opinion, just VERY annoying during Attrition games. :lol:
you know its a sad day when a 1 holds off your 7 :cry:
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Re: Game Repair

Postby techgump » Fri Feb 17, 2012 9:10 pm

Exactly. An annoyance for fast growth in the beginning at best.
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Re: Game Repair

Postby Awesome400 » Sat Feb 18, 2012 11:39 pm

I hate playing with natives. I try my best to avoid them. :)
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Re: Game Repair

Postby Mexxor-Dinair » Sun Feb 19, 2012 3:12 am

Awesome400 wrote:I hate playing with natives. I try my best to avoid them. :)


good to know
i got natives and if i come in a game you're in too i will switch to them just before start
so you'll have to play against them :twisted:
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If anything in this post is (in)correct, don't blame me :twisted:

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