Missiles

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Missiles

Postby storyteller » Mon Jan 23, 2012 7:12 am

I want missiles.

Strike Missiles - act as a level 5 attack on any target but require a level 8 to use

Blast missiles - reduce troops on attacking tile to 1 but can strike anywhere, doesnt capture only reduces defenders troops, can be used more than once after 'built'

Nuclear Missiles very expensive, require a level 8 and turn 20 to use, completely destroys target.

Vortex Bomb - destroys any tile on the board.
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Re: Missiles

Postby BetaGen » Mon Jan 23, 2012 9:38 am

All cool (with some tweaking) but only in a different mode (as in it can be turned on or off)
http://www.youtube.com/watch?v=mR3jnW2kcUs
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Re: Missiles

Postby storyteller » Sat Jan 28, 2012 9:47 pm

glad you like it. It goes with the construction Idea I made.
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Re: Missiles

Postby JeremyTheEmperor » Thu Feb 02, 2012 11:08 am

so all lose after using vortex nuke ? :?: :lol: :lol: :lol:
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Re: Missiles

Postby storyteller » Thu Feb 02, 2012 9:54 pm

JeremyTheEmperor wrote:so all lose after using vortex nuke ? :?: :lol: :lol: :lol:


no its just a single space, you could use it to destroy a choke point or create one by removing a single tile from the board.
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Re: Missiles

Postby furqi » Fri Feb 03, 2012 2:28 am

you do realize that with this only people with shards could win. people who are experienced and have shards could just nuke their way through everything. there has to be a nuke negater
Doubt is a pain too lonely to know that faith is his twin brother.
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Re: Missiles

Postby Drone6o3 » Fri Feb 03, 2012 3:45 am

A Laser Defense System
Like this

Untitled.jpg
Untitled.jpg (78.8 KiB) Viewed 3849 times

The Hexagon is the Location Site
The Circles are a Defended Locations, You only get 2 per round and you get 3 missiles a round.
If you buy Extra you get 2+2 or 3+3

Use Them Wisely.
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