New Surrendering System

Here you can request new feature you would like to see in game

New Surrendering System

Postby rdococ » Fri Oct 12, 2012 8:31 pm

When I see that 'surrender' button that is always an option during battle, I always think 'leave' or 'quit'. How about there should be a better system.

-Explained in further detail-
When you click such button to surrender, you should have to select a name to surrender to or select 'everybody', which will make the button function with the current system and stop doing anything explained below.
When you select a user-name, provided you don't select everybody, and the user-name has accepted the surrender, a white flag will appear next to you along with the nickname of the player you picked to surrender to. If you attempt to attack a player you surrendered to [and for the original idea, vice versa], the surrender is broken and the white flag disappears. When that player is conquered, the player who surrendered loses small amounts of certain strengths (attack, defense, etc.)

I will explain a situation. Let's name the first player as Player1 and the second player as Player2.

-Player1 surrenders to Player2.
-Player2 surrenders to Player1.
- When this occurs, they could be dependent on each-other: when one goes, the other loses strength. But instead they are not as dependent. When one player gets conquered in this case, the other does lose strength, but not as much as if only Player1 surrenders to Player2 or vice versa, provided it's the player that surrenders to the other player that remains unconquered.
- If three or more players are involved in a situation like this, when one goes, the others lose strength slightly. When two go, the remaining player loses strength at the same level as if only one player surrendered to the other.

- As turns pass since strengths have been taken away, the strengths slowly 'heal', returning the surrendering player's stats to normal and making it act like no surrender relating to the surrendering player and the recently conquered player has occurred in the first place.

- If only Player1 surrenders to Player2, or vice versa, the player who surrenders can get conquered by other players or even betrayed, the player who the other player surrendered to in the first place doesn't lose or gain any stats.


I hope you understand this and give positive feedback or give negative but constructive criticism!
Last edited by rdococ on Fri Oct 12, 2012 10:30 pm, edited 1 time in total.
rdococ

 
Posts: 4
Joined: Fri Oct 12, 2012 8:05 pm

Re: New Surrendering System

Postby Autumnwolf17 » Fri Oct 12, 2012 10:24 pm

If you said it, I missed it, so
Question: If you were to surrender, wouldn't it be terrible for you? I mean, what advantage do you get from losing points when someone else dies? Even if it is sybolic in surrendering, the other person benefits from it and can attack you as much as he wants.
~ Wolf
User avatar
Autumnwolf17

 
Posts: 10764
Joined: Thu Aug 23, 2012 1:29 am

Re: New Surrendering System

Postby rdococ » Fri Oct 12, 2012 10:29 pm

Autumnwolf17 wrote:If you said it, I missed it, so
Question: If you were to surrender, wouldn't it be terrible for you? I mean, what advantage do you get from losing points when someone else dies? Even if it is sybolic in surrendering, the other person benefits from it and can attack you as much as he wants.

I may have to change some of that, true...
rdococ

 
Posts: 4
Joined: Fri Oct 12, 2012 8:05 pm

Re: New Surrendering System

Postby Autumnwolf17 » Fri Oct 12, 2012 10:31 pm

Mmm... but something like that though... There just needs to be a fair benefit to placing your trust with someone...
~ Wolf
User avatar
Autumnwolf17

 
Posts: 10764
Joined: Thu Aug 23, 2012 1:29 am

Re: New Surrendering System

Postby vortexkiller12 » Fri Oct 12, 2012 11:09 pm

Good idea but i dont get how to do it! This system is great but confusing
Friends forever, always together!
Elite Wolf of Wolfpack
User avatar
vortexkiller12

 
Posts: 1291
Joined: Sat Sep 08, 2012 5:56 pm
Location: Somewhere in the Sky

Re: New Surrendering System

Postby tonyy4 » Sat Oct 13, 2012 7:06 am

not trying to be mean but this just sounds like a new way of allying
Hated by Thousands, LOVED by BILLIONS
User avatar
tonyy4

 
Posts: 821
Joined: Thu Sep 20, 2012 4:05 pm
Location: to a place i'll never find

Re: New Surrendering System

Postby Vrighty » Sat Oct 13, 2012 9:19 am

so, if someone surrender... they cant/wont/are allwed to attack eachother? sounds like all indeed... and your idea is way to complex for people to understand/use propper. people want to have it easy and simple... not all kinds of weird/hard rules.

Current: You stay... or you Leave.. end of story. cant be easier;)
Vrighty

 
Posts: 80
Joined: Sun Jul 08, 2012 9:01 am

Re: New Surrendering System

Postby Lopdo » Sat Oct 13, 2012 9:32 am

yea, exactly what tonny4 said, this is just support for allying, not gonna happen
Quis custodiet ipsos custodes?

- Feel free to correct all my grammar mistakes -
User avatar
Lopdo
Site Admin
 
Posts: 2691
Joined: Sat May 28, 2011 3:14 pm


Return to Feature requests

Who is online

Users browsing this forum: No registered users and 11 guests