Reviving Vortex Wars.

Debate tactics, organize matches, ask questions...

Re: Reviving Vortex Wars.

Postby techgump » Sat Mar 24, 2012 6:06 pm

huh?
User avatar
techgump

 
Posts: 1689
Joined: Sat Jul 09, 2011 12:36 am
Location: 3rd planet from a G2V star within the inner rim of the Milky Way galaxy's Orion Arm's Gould Belt

Re: Reviving Vortex Wars.

Postby rrrttttt » Sun Mar 25, 2012 12:46 pm

techgump wrote:Do you have some prejudice towards the Internet?

No, just people on the internet give me much more useless advices so i have a separate book for them elohel :lol:
techgump wrote:people that play a specific game more typically have a clear advantage with skill/knowledge

do not mix game rules and skill please, do you admit this game has unfair rules or not?
techgump wrote:. You did ignore that statement while commenting on the others

I consider that statement rude so i decided not to answer to it to keep this from turning to a flame war.
User avatar
rrrttttt

 
Posts: 49
Joined: Fri Nov 18, 2011 11:12 pm

Re: Reviving Vortex Wars.

Postby ace199212 » Sun Mar 25, 2012 1:15 pm

rrrttttt wrote:
techgump wrote:Do you have some prejudice towards the Internet?

No, just people on the internet give me much more useless advices so i have a separate book for them elohel :lol:
techgump wrote:people that play a specific game more typically have a clear advantage with skill/knowledge

do not mix game rules and skill please, do you admit this game has unfair rules or not?
techgump wrote:. You did ignore that statement while commenting on the others

I consider that statement rude so i decided not to answer to it to keep this from turning to a flame war.

n00b?
Remember One Thing about Me: "I NEVER GIVE UP"
User avatar
ace199212

 
Posts: 735
Joined: Tue Feb 14, 2012 6:23 pm
Location: on the Battlefield

EFFACÉ

Postby Ozserf » Sun Mar 25, 2012 3:39 pm

EFFACÉ
Last edited by Ozserf on Mon Nov 10, 2014 1:12 am, edited 1 time in total.
Ozserf

 
Posts: 4226
Joined: Fri Dec 02, 2011 12:01 am

Re: Reviving Vortex Wars.

Postby BlueSpartan2 » Sat Mar 31, 2012 10:16 am

How does allowing people to vote on having alliances capable in a game
to clarify that means that when everybody is waiting for the game to fill before it begins besides the ready button and the race switcher they can choose another button labeled Diplomacy. If a majority votes to allow then the game will allow alliances and cease-fires and maybe even territory switching or if the majority vote against it then it will not be allowed in that game. Just another idea to make the game interesting, and can be used to make map specific to alliances and will bring in people who enjoy playing as a team with others, and can allow someone to be a "teacher" to a new player and ally with them so they can safely show them the ropes
Another idea is private chatting in game. This has obvious uses.

Lastly one other idea would be a race based rank up system thta had minor benefits for example the reptiles when first bought would have a 5% spawn boost and a 2% defence boost and then would have 2 or 3 or maybe even 4 stages where as you played them they became more powerful all the way up to their traditional boost of 10% spawn boost and 5% defence boost or you could even have the boost at teh final stage be even greater than its traditional boost.

Just got another idea!! A directory that had something explaining the game. Not a tutorial but a info packet. Such as what all race boosts are such as legionaire 2% boost, and other such things. My final idea is a personal one to switch natives from their 1 being 2 thing to being a sort of defencive terminator so that if they had a smaller army they got maybe a 10% boost cause 15% might be a bit overpowering.
BlueSpartan2

 
Posts: 2
Joined: Sat Mar 31, 2012 10:04 am

Re: Reviving Vortex Wars.

Postby Awesome400 » Sat Mar 31, 2012 9:52 pm

BlueSpartan2 wrote:How does allowing people to vote on having alliances capable in a game
to clarify that means that when everybody is waiting for the game to fill before it begins besides the ready button and the race switcher they can choose another button labeled Diplomacy. If a majority votes to allow then the game will allow alliances and cease-fires and maybe even territory switching or if the majority vote against it then it will not be allowed in that game. Just another idea to make the game interesting, and can be used to make map specific to alliances and will bring in people who enjoy playing as a team with others, and can allow someone to be a "teacher" to a new player and ally with them so they can safely show them the ropes
Another idea is private chatting in game. This has obvious uses.

Lastly one other idea would be a race based rank up system thta had minor benefits for example the reptiles when first bought would have a 5% spawn boost and a 2% defence boost and then would have 2 or 3 or maybe even 4 stages where as you played them they became more powerful all the way up to their traditional boost of 10% spawn boost and 5% defence boost or you could even have the boost at teh final stage be even greater than its traditional boost.

Just got another idea!! A directory that had something explaining the game. Not a tutorial but a info packet. Such as what all race boosts are such as legionaire 2% boost, and other such things. My final idea is a personal one to switch natives from their 1 being 2 thing to being a sort of defencive terminator so that if they had a smaller army they got maybe a 10% boost cause 15% might be a bit overpowering.



Just a suggestion. But I think it would be a good idea to put all your ideas on the forum titled "Feature Request". Just saying. ;)
(Join the 2k Rebels we fight for um... justice and stuff like that. :D)

http://www.vortexwars.com/forum/viewtop ... =11&t=1733

Donate to VortexWars 2.0 Donation fund!

http://www.advizenow.com/

(Im spreading the word :P)
User avatar
Awesome400

 
Posts: 1385
Joined: Sat Nov 19, 2011 9:18 pm
Location: On Tatooine, In a galaxy far far away.

Re: Reviving Vortex Wars.

Postby Xtermy » Sun Apr 01, 2012 2:16 pm

BlueSpartan2 wrote:How does allowing people to vote on having alliances capable in a game
to clarify that means that when everybody is waiting for the game to fill before it begins besides the ready button and the race switcher they can choose another button labeled Diplomacy. If a majority votes to allow then the game will allow alliances and cease-fires and maybe even territory switching or if the majority vote against it then it will not be allowed in that game. Just another idea to make the game interesting, and can be used to make map specific to alliances and will bring in people who enjoy playing as a team with others, and can allow someone to be a "teacher" to a new player and ally with them so they can safely show them the ropes
Another idea is private chatting in game. This has obvious uses.

Lastly one other idea would be a race based rank up system thta had minor benefits for example the reptiles when first bought would have a 5% spawn boost and a 2% defence boost and then would have 2 or 3 or maybe even 4 stages where as you played them they became more powerful all the way up to their traditional boost of 10% spawn boost and 5% defence boost or you could even have the boost at teh final stage be even greater than its traditional boost.

Just got another idea!! A directory that had something explaining the game. Not a tutorial but a info packet. Such as what all race boosts are such as legionaire 2% boost, and other such things. My final idea is a personal one to switch natives from their 1 being 2 thing to being a sort of defencive terminator so that if they had a smaller army they got maybe a 10% boost cause 15% might be a bit overpowering.


Awesome ideas (especially the leveling-up of the different races), except for the fact that the Legionnaires race doesn't have any boosts (for now, at least).

Also, private chatting is already possible if you type another user's nickname exactly as it is written (and put it anywhere in a sentence).
Xtermy

 
Posts: 798
Joined: Mon Nov 21, 2011 2:34 pm

Re: Reviving Vortex Wars.

Postby Ratburntro44 » Sun Apr 01, 2012 2:59 pm

I have to disagree with voting on having alliances. I don't want random people to hijack my game and put alliances in it. Game starter should decide that. How would you like it if a bunch of people came in and changed your game name, map, type, and distribution? This really isn't any different.
User avatar
Ratburntro44

 
Posts: 5928
Joined: Tue Jul 12, 2011 1:23 am

Re: Reviving Vortex Wars.

Postby BetaGen » Sun Apr 01, 2012 3:55 pm

Xtermy wrote:Also, private chatting is already possible if you type another user's nickname exactly as it is written (and put it anywhere in a sentence).


Wait what? How'd I miss that?
http://www.youtube.com/watch?v=mR3jnW2kcUs
IT IS TIME YOU
( •_•)
( •_•)⤺⫭■-■
(⫭■_■)
MAKE A DONATION
*YEEAAAAAAAAAAAH*
http://www.advizenow.com/
User avatar
BetaGen

 
Posts: 444
Joined: Wed Nov 02, 2011 8:50 am
Location: Lithuania

Re: Reviving Vortex Wars.

Postby Xtermy » Sun Apr 01, 2012 9:45 pm

Ratburntro44 wrote:I have to disagree with voting on having alliances. I don't want random people to hijack my game and put alliances in it. Game starter should decide that. How would you like it if a bunch of people came in and changed your game name, map, type, and distribution? This really isn't any different.


I think that he indeed meant that only the lobby creator would be able to start a vote about whether to allow alliances or not (and he didn't, that is the only logical solution, or simply make this a setting of itself when creating the game lobby in the first place).

Also, even if the option to start a vote will be open to all players in the lobby, we are still only talking about alliances, not anything else that you mentioned (and as far as I know, even if the game creator leaves his\her lobby, and people are still in it, the next "lobby master" can't change anything, even the lobby's name).
Xtermy

 
Posts: 798
Joined: Mon Nov 21, 2011 2:34 pm

PreviousNext

Return to General discussion

Who is online

Users browsing this forum: No registered users and 20 guests