BelgarionRiva wrote:Since we all know how much we're all obsessive gamers and how much time we're going to spend on this, 8 players with 100 000 points; the winner will receive 778 points, which is an increase of roughly 10 000% from the initial winning value.
You're right. I've thought about it before but I've taken wrong assumptions which did lead me to wrong conclusion. My main idea was to have
fixed grain value for winning against opponents with same ranking. It should stay
same for 8 players with 1000 and 200,000 rating and not
proportional to their rank value. I've got both variants coded but I've messed something with the GOOD one and I've decided just to comment it. If you look at my webpage source code you'll see big commented block with "Wariant: oponents based cost, softcore* gain" header
Lopdo wrote:We can easily counter excessive growth of rank for high ranked players by introducing same mechanics that HoN uses (probably lot of other games as well, but this is only game I played), e.g. more points you have, less points you gain/lose, if you have 1000 points, you can win/lose 20-40 points, if you have 2000 poitns you can win/lose only 2-4 points.
I am not sure if Jorion's formula implemented this already but I don't think so
You've just send it while I was writing my post now. I've just realized that my formula does exactly the opposite to what you say. Although I can't agree with DECREASING the gain ratio. When I fix some calculations it should create artificial cap based on number of accounts regularly playing. At least I hope it will.
egavaS wrote:you take the average of their points so if u've played one game and you took 1/8 you have the highest score possible and can only go down.
because that would really mess up the leaderboards just make this stat not display until they've had 50 games.
Sorry, I did misunderstood "mean". You could even make it in range 0-100 pts so it would look like percent later which would be nice. But It still does not include one important for me variable. Opponents strength. Winning ten times against newbs would give same results as winning 10 games against techgumps
