Un-erasable tiles

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Un-erasable tiles

Postby Joshua » Fri Jan 11, 2013 8:49 pm

You know when tiles branch out when you are placing them on map editor, like this?:
The Digestive System.png
This is annoying!
The Digestive System.png (67.75 KiB) Viewed 5768 times

Annoying, ya I know.

But on the map editor, the couple of tiles just back from the border can't be placed in. These ones:
The Digestive System 3.png
Meh, this isn't THAT annoying.
The Digestive System 3.png (69.84 KiB) Viewed 5768 times


Wondering how I got 2 in there? It's because when the tiles branch out and it is close to the side like this:
The Digestive System.png
This is annoying!
The Digestive System.png (67.75 KiB) Viewed 5768 times


It branches out all the way to the border, like this:
The Digestive System.png
This is annoying!
The Digestive System.png (67.75 KiB) Viewed 5768 times


Thus, they are un-erasable, like this:
The Digestive System 2.png
THIS is MOAR annoying!
The Digestive System 2.png (68.12 KiB) Viewed 5768 times


The only way I found of erasing them is to make the erased line branch out, which I don't have an attachment for sadly.

I actually want both the branching out thing and the border thing fixed.
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EFFACÉ

Postby Ozserf » Fri Jan 11, 2013 9:41 pm

EFFACÉ
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Re: Un-erasable tiles

Postby calleharnemark » Fri Jan 11, 2013 9:57 pm

Why is the map editor sometimes bugged and draws a line like a long tail you don't want is just annoying to delete btw? When it's laggy i sometimes realized I got 15 hexagons long line out of nowhere. Is this things you have to delete too?
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Re: Un-erasable tiles

Postby Joshua » Fri Jan 11, 2013 10:16 pm

Ozserf wrote:Those ones are tricky, you gotta zoom max in then click a lot of times and move your mouse around the ''unerasable tiles''. They will automatically disappear if you are a little patient, sometimes it is only a matter of seconds.

Try to avoid mapping on the 2-3 hexes near the border
If the ''instant white line bug'' makes some hexes there, do as I suggest above.

;)

Yeah, but it can be quite temperamental and is quite awkward.. And I don't really want to have to do it.

calleharnemark wrote:Why is the map editor sometimes bugged and draws a line like a long tail you don't want is just annoying to delete btw? When it's laggy i sometimes realized I got 15 hexagons long line out of nowhere. Is this things you have to delete too?

Yes, it was what I was talking about when I said branch.
Xerxes:Let us reason. It would be a waste. It would be madness for you and your troops to perish because of a misunderstanding. There is much our cultures could share.
Leonidas:Haven't you noticed? We've been sharing our culture with you all morning.
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Re: Un-erasable tiles

Postby Lopdo » Sat Jan 12, 2013 3:00 pm

I fixed that branching (stupid bug in interpolation code, I don't know why I did not catch it sooner) and also those unerasable tiles should be now erasable. Changes will be live with new update, which should be in next few days
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Re: Un-erasable tiles

Postby calleharnemark » Sat Jan 12, 2013 3:16 pm

Lopdo wrote:I fixed that branching (stupid bug in interpolation code, I don't know why I did not catch it sooner) and also those unerasable tiles should be now erasable. Changes will be live with new update, which should be in next few days
Yay.
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EFFACÉ

Postby Ozserf » Sat Jan 12, 2013 5:07 pm

EFFACÉ
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Re: Un-erasable tiles

Postby Lopdo » Sat Jan 12, 2013 5:45 pm

now that is nice example of totally useless post :)
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EFFACÉ

Postby Ozserf » Sat Jan 12, 2013 5:51 pm

EFFACÉ
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Re: Un-erasable tiles

Postby Joshua » Sun Jan 13, 2013 1:07 am

Yipee-kai-yay.
Xerxes:Let us reason. It would be a waste. It would be madness for you and your troops to perish because of a misunderstanding. There is much our cultures could share.
Leonidas:Haven't you noticed? We've been sharing our culture with you all morning.
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