by necrocat219 » Sun Oct 06, 2013 1:10 am
In the way it's been currently stated, I think it would be underpowered; I see there's a 10 battle minimum, but that could make it a really good race (HC or on a large map) or a bad race (Att or on a small map) depending on the selection settings, and I don't feel using that to balance it would be best. Instead, I would propose that:
Bonus: +1% Attack boost for each consecutive fight in a turn, capping at +10%
Also, I have an additional idea that could be interesting: making the race bonus:
Bonus: +1% Attack boost and 1% spawn boost for each consecutive fight in a turn, capping at +10% Attack and 10% Spawn.
Now, I realize that spawn ''should'' be at 2%, but I feel that would be overpowered. I think that could be a fun idea too.
The simple, the best.