The current XP I believe is:
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* +1 XP for a territory conquered.
* Another +1 XP for a territory conquered by a lower troop count (i.e. 5 v 6 and you win).
* Performance XP determined by 5*n-5*(r-1), where n=number of starting players and r=rank when you die (or if you win you are rank 1).
* All XP earned (from above) multiplied by 2 ONLY IF you are a Premium Member.
I purpose that more XP be placed on the number of players for one... as winning those matches are much tougher, and also a "time" calculation based on number of turns u survive.
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* .1 x n, for a territory conquered, where n is the number of starting players (more players means tougher to take territories as you start with less locations or empty space to expand, so you get more XP per territory if you are playing more peops).
* +1 XP for a territory conquered by a lower troop count (i.e. 5 v 6 and you win).
* Performance XP determined by (10*n-5*(r-1))+(.25 x t), where n=number of starting players, r=rank when you die (or if you win you are rank 1), and where t=number of turns total before you die/win.
* All XP earned (from above) multiplied by 2 ONLY IF you are a Premium Member.