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imbalance

PostPosted: Sat Oct 15, 2011 8:16 pm
by Daemonus
so i just noticed that you started to implement your use of boosts in connection with premium users

i also noticed that new registered user is given like 3 of each
and a quest is given 1 of each

however the user can use up all 3 and not get them back
where as the guest practically could get 1 of each every time

this in essence gives guests an advantage of users who use up their boosts and dont want to buy more

what i suggest is that everyone be given at least 1 attack and 1 defense every game regardless of who is who

i understand that you want users to spend money buying them, this does not interfere with that

all this does is equalize the playing field so that guests and users are even every time
(technically speaking why would u want a guest to hold ANY kind of advantage over a registered user, ever)
it still promos thier usefulness to players

additionally this wouldnt reduce at all the number of people who buy them currently because
anyone who does buy them is buying them for strategic advantage
if everyone starts off with the same minimum they still hold the advantage having a higher maximum (plus the minimum they get to counter act those of the other players)

Re: imbalance

PostPosted: Sat Oct 15, 2011 10:34 pm
by Bounty42
guests have 1 unlimited boost.

They can't earn shards.
They can't go to the store (unlocks at level 3).
They can't buy races, they can't have backgrounds, they can't get upgrades.
They aren't on the leader board.

Sure a dedicated guest could play more than 10 games (the number of free boosts everyone gets, you just can't use more than 3 per game) without registering, but other than an eternal single boost, they've got nothing really.

EDIT: Also, boosts are 30 shards (or less) in the shop. You get 1 shard per claimed region you conquer, so you should be able to afford a boost every other game or so.

Re: imbalance

PostPosted: Sun Oct 16, 2011 11:05 am
by Lopdo
I plan to remove that guest boosts, you idea about giving everyone (registered) at least one boost is interesting, I will think about it. I am afraid it will be even more confusing than it is now :/

Re: imbalance

PostPosted: Mon Oct 17, 2011 9:27 am
by 1728
I agree with Daemonous, I think that giving everybody a "free" pair of boosts in every game will encourage people to play bonus-enabled games. If the free boosts are lost after the game if unused this will probably not prevent people who want a strategic advantage to buy boosts. On the contrary, people "caught" by the boost mechanic will more likely buy some later, and keep playng bonus games.