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Show neighbours, auto end turn, 2 points start, graph

PostPosted: Wed Oct 12, 2011 4:07 am
by pavloslav
4 features:
- highlight neighbour cells. Sometimes there's a thin connection between cells, that could ruin your defense. I want to see all cells I'm bordering - threats and possibilities. Put fog on other cells or something.
- I don't want to wait while slow players are finding "end turn" button. If there are to moves (all borders are 1's), "end turn" should be pressed automaticaly. Also, if there's only one cell lower then 8, all points must be dropped there. No obvious clicking! This leads to
- 1st move is always to reinforce your only cell, so the game should start with 2 points drop. This can be done by implementing previous feature.
- in the end I want to see graph of the game - turn on x axis and sum of points on y (or points+2*area, or something like that) with game comments on it (or, at least, short comments). It could be fun, I think.

Re: Show neighbours, auto end turn, 2 points start, graph

PostPosted: Wed Oct 12, 2011 8:29 am
by Lopdo
pavloslav wrote:4 features:
- highlight neighbour cells. Sometimes there's a thin connection between cells, that could ruin your defense. I want to see all cells I'm bordering - threats and possibilities. Put fog on other cells or something.

there is something like that, but only during attacking, if you select you region than all neighbors are highlighted... I might expand it somehow.

pavloslav wrote:- I don't want to wait while slow players are finding "end turn" button. If there are to moves (all borders are 1's), "end turn" should be pressed automaticaly. Also, if there's only one cell lower then 8, all points must be dropped there. No obvious clicking! This leads to
- 1st move is always to reinforce your only cell, so the game should start with 2 points drop. This can be done by implementing previous feature.

I was thinking about this for long time, but it might be too confusing for new players.

pavloslav wrote:- in the end I want to see graph of the game - turn on x axis and sum of points on y (or points+2*area, or something like that) with game comments on it (or, at least, short comments). It could be fun, I think.


that is great idea, I plan to make "save/view replay" feature so this might be part of it

Re: Show neighbours, auto end turn, 2 points start, graph

PostPosted: Wed Oct 12, 2011 9:08 am
by pavloslav
Lopdo wrote:there is something like that, but only during attacking

That's the problem: thin connections (one hexagon) are clear seen when attacking, but not when planing defense.

Lopdo wrote: I might expand it somehow.

That should be good.

Lopdo wrote: it might be too confusing for new players.

It can be added as a game option... or, even better, a personal option.

Btw, for me as a newbee was confusing that there is button "end turn" in attack phase, but there's no such button in distribute phase, so if you want to add new points randomly, you should wait some time :roll: . When understading strategy, it doesn't confuse any more :twisted: .

And, second btw, a great game indeed! Many thanks and cheers!