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New Race Ideas

PostPosted: Sun Oct 09, 2011 2:29 am
by gladoscc
Early Expansionist
>Starts with +1 units in conquer and +2 in full, but 50% unit spawn penalty

Turn 1: 2 lands, 1 spawn. VS 1 land, 1 spawn
Turn 2: 4 lands, 2 spawn. VS 2 land, 2 spawn
Turn 3: 8 lands, 4 spawn. VS 4 land, 4 spawn

It balances out and is even. The only advantage is that you get to claim more land early on.

Re: New Race Ideas

PostPosted: Sun Oct 09, 2011 9:17 am
by Lopdo
it would kill you later on, you would be too weak after those 4 turns

Re: New Race Ideas

PostPosted: Sun Oct 09, 2011 11:10 am
by CanadianWarrior
Lopdo wrote:it would kill you later on, you would be too weak after those 4 turns

I agree with Lopdo

Re: New Race Ideas

PostPosted: Sun Oct 09, 2011 11:53 am
by gladoscc
I've got another idea:

+10% defense in lands adjacent to more than one enemy