xp loss for quiting

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xp loss for quiting

Postby CanadianWarrior » Sun Oct 09, 2011 12:08 am

I and some other people have recently said how annoying it is when someone quits or surrenders at the start of a game. A solution i have come up with is if you surrender or quit within the first few rounds you lose ten xp ( say up to round 4) . Then up to round 8 you lose 5 xp and after that no exp for quiting. This would stop the majority of people quiting early on and create more action filled game.it would include surrendering and quiting.
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Re: xp loss for quiting

Postby techgump » Sun Oct 09, 2011 2:24 am

I'm cool with that too. A Negative for quitting so quickly.
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Re: xp loss for quiting

Postby gladoscc » Sun Oct 09, 2011 2:26 am

No. Just give them no XP if they surrender in the first 4 turns.

When I start and I'm last, all my land is seperate and my distribution is horrible, I don't want to sit for 30 minutes as I have no chance of winning the game.
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Re: xp loss for quiting

Postby techgump » Sun Oct 09, 2011 2:28 am

You do have a chance of winning the game. People who create an 8 play map want to play 8 players... not 4 or 5, because others quit right off. Makes the point of 8 player games pointless. Be a man (or woman), and stick it out. You will learn something.
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Re: xp loss for quiting

Postby gladoscc » Sun Oct 09, 2011 4:03 am

techgump wrote:You do have a chance of winning the game. People who create an 8 play map want to play 8 players... not 4 or 5, because others quit right off. Makes the point of 8 player games pointless. Be a man (or woman), and stick it out. You will learn something.

Oh really? By the time it is my turn, I have one territory with one unit. I cannot even attack. Please explain how I have a chance of winning the game, or even taking one territory.

I don't quit when I can't win, but if the outcome is certain I quit.
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Re: xp loss for quiting

Postby Ratburntro44 » Sun Oct 09, 2011 4:30 am

Just make it 0 xp, some people have bad ISP or suddenly have to leave for unknown reasons.
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Re: xp loss for quiting

Postby Chess435 » Sun Oct 09, 2011 4:32 am

Honestly, I'm fine with things as is, mostly because I end up using the neighbor's wifi and have a lot of connection issues as a result.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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Re: xp loss for quiting

Postby techgump » Sun Oct 09, 2011 5:42 am

Oh really? By the time it is my turn, I have one territory with one unit. I cannot even attack. Please explain how I have a chance of winning the game, or even taking one territory.


Well, join one of my games and I will show you. I win a plenty going last.
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Re: xp loss for quiting

Postby Chess435 » Sun Oct 09, 2011 5:51 am

techgump wrote:
Oh really? By the time it is my turn, I have one territory with one unit. I cannot even attack. Please explain how I have a chance of winning the game, or even taking one territory.


Well, join one of my games and I will show you. I win a plenty going last.


As have I. It's just a matter of playing carefully.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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Re: xp loss for quiting

Postby CanadianWarrior » Sun Oct 09, 2011 9:05 am

if you just don't give them any xp it don't mean they lose something for quiting. the idea is to make them lose something for quiting so that they don't quit.
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