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Another new mode.

PostPosted: Thu Jul 07, 2011 6:22 am
by Robomajor
CAPTURE THE FLAG! I loved playing this in gym, and it is just as good in games.

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 7:21 am
by Blissinged
I would really like that idea of a mode. Nice thinking :roll:

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 9:05 am
by Lopdo
CTF is great mode, but I really don't see how it could be pulled of in turn based strategy like this?

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 3:19 pm
by Norman Bates
Personally, I think you should implement a Dodgeball mode to this game.

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 3:25 pm
by Lopdo
wait, how about racing mode where last player to pass finish line gets eliminated?

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 9:30 pm
by Robomajor
I actually had a different sort of idea than NORMAL CTF. I was thinking that we could make everyone's starting point their own flag. And when the territory that contains a person's flag is defeated, the lose.

Something else we could do which wouldn't be needed (but would be cool) is if we gave the area with the flag on it a limit of 10. That way players in the game could stay in the game longer, and possibly have more time to defend themselves.

Re: Another new mode.

PostPosted: Thu Jul 07, 2011 9:48 pm
by Lopdo
that is more like assault. Interesting idea, I wonder how it would turn out, sounds good on paper

Re: Another new mode.

PostPosted: Fri Jul 08, 2011 12:02 am
by Robomajor
Like I said before, "I am full of good ideas." Of course I also mentioned something about getting some war coins as payment.......

Re: Another new mode.

PostPosted: Fri Jul 08, 2011 2:29 pm
by Norman Bates
Pfft, everyone knows that I am the creative force behind this game. How about some warcoins for me?

Re: Another new mode.

PostPosted: Fri Jul 08, 2011 8:27 pm
by Fuzzyguy32
no... everyone knows that I am the creative force behind this game. How about some warcoins for me?