Fullmap Change- No boosts until 2nd turn.

It sucks to be brown and have your enemy having defense boosts in all those spaces you need to connect.
Red never has that problem...
Red never has that problem...
Multiplayer turn based Risk!-like game
http://www.vortexwars.com/forum/
calleharnemark wrote:Btw fang, have you been trying to break the old record for most topics created recently?
Ratburntro44 wrote:Or have a defense boost placing round before the actual rounds where you can attack start.
Aurora Australis wrote:Ratburntro44 wrote:Or have a defense boost placing round before the actual rounds where you can attack start.
That would add to game dead-time.
I like Fang's unmodified idea better.