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Capture the flag.

PostPosted: Tue Nov 05, 2013 11:06 pm
by calleharnemark
Game idea: Go capture a flag. Flag will randomly spawn and you will get it in time.
Where does the flag show up?
It will spawn at any place after a set number of turns(possibly customized when making game). To make it interesting there should be possibly customized for the chances that flag spawn at an enemy, dead player, another of your regions, or blanks.
How do I score?
Every turn you have the flag gives you one point. Every capture gives you 2 points.
Example of game:
Full map, spawns after 8 turns. Every time it's red turn in this case the flag would move. A maximum of 9 point can be scored this round before the flag move as for blue who captures and could hold it all the time. An option would be to have an option to never let flag spawn at same player(to prevent farming) or possibly a set number of regions away from it's current position(flag could move 5 regions north).
Do I get any advantage of holding the flag?
I don't know if any bonus should be added or just points.

Re: Capture the flag.

PostPosted: Wed Nov 06, 2013 12:05 am
by jonsteederi
cool idea but it might be hard to get this work properly

Re: Capture the flag.

PostPosted: Wed Nov 06, 2013 3:10 pm
by Quack
5% defense bonus to the flag holder would be pretty neat. Add it on to any existing race bonuses. For example if it spawned on a Dark Knight region, they could place a defense boost on it and get 15% defense. It'd make a nice challenge to capture it, especially on HC.