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Bonus Territories

Posted:
Tue Sep 03, 2013 6:07 am
by Zipp
Consider adding a game-type that has several "bonus territories" in it. These territories would be pre-loaded with a random number of troop (2,5,8,etc). When you conquer this territory it gives all those troops to you. So when I attack the pre-loaded 8 with a 2, I conquer it because it is a white territory and 8 extra reinforcements are added to my pile. (for that turn only)
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 7:41 am
by CW Shadow Agent
+1

but more information needed.
(but explain how it would work in conquer or fullmap.)
(and if you could start in a territory like that)
(also if they are randomly generated or setup in map creator)
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 1:11 pm
by Zipp
CW Shadow Agent wrote:+1

but more information needed.
(but explain how it would work in conquer or fullmap.)
(and if you could start in a territory like that)
(also if they are randomly generated or setup in map creator)
In conquer they would be randomly generated (unless it's a player map, in which they can be set up... for a cost.)
This won't work in fullmap.
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 6:26 pm
by ho6731
better is to be like land`s of player who leaved game and hard to capture them
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 6:49 pm
by neoexdeath
I can remember of this being suggested a ton of times before.
Eh anyway, +1
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 9:38 pm
by chris1726354
I think this would very easily throw off the balance of the game. -1
Re: Bonus Territories

Posted:
Tue Sep 03, 2013 9:48 pm
by calleharnemark
chris1726354 wrote:I think this would very easily throw off the balance of the game. -1
Is there really only one kind of bonus territories you suggest? Also this seems familiar now.
Re: Bonus Territories

Posted:
Wed Sep 04, 2013 2:18 pm
by necrocat219
Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better
E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.
Re: Bonus Territories

Posted:
Wed Sep 04, 2013 5:35 pm
by neoexdeath
necrocat219 wrote:Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better
E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.
Only 5% attack?!?! I would suggest over 9000%!!!
Re: Bonus Territories

Posted:
Wed Sep 04, 2013 8:46 pm
by necrocat219
neoexdeath wrote:necrocat219 wrote:Think it would need more thinking through, would mean whoever goes first in conquer mode would instantly have a much greater advantage over everyone else; passive % boosts on or for capturing said territory would probably be better
E.g. Have a territory of 7, if you capture it you gain +5% atk, and have these dotted around the map.
Only 5% attack?!?! I would suggest over 9000%!!!
over 9000! What, that's impossible! Pick up the bits and repair the scouter!