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Steam Machines

PostPosted: Sun Jul 21, 2013 1:31 pm
by necrocat219
Description These steam-powered machines are busy brewing up their hot victory, boiling for a battle!

-5% Attack
-10% Spawn
-5% Defence

Every 10th turn, they gain:

+5% Attack
+10% Spawn
+5% Defence

Previous scrapped ideas:

-15% attack
-30% spawn
-15% defence

Every 10th turn, they gain:

+10% attack
+20% spawn
+10 defence

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:34 pm
by Sundancer
So, you're saying these would get useful after 20 turns?

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:36 pm
by necrocat219
Yup, and continue to get better. They would be the same as dragons on turn 20, then continue to get more powerful. There could be a cap, but they start of really weak.

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:41 pm
by Slengar
Image

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:43 pm
by necrocat219
Please don't spam Slengar -.-

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:48 pm
by Slengar
10 territories. 7 armies. 20 territories. 14 armies. 30 territories. 21 armies. You get the point. 60 territories (with all upgrades, and bear in mind you can get 60 territories before turn 10) gives you 42 armies (7×7). And you ask me why I think it sucks :L

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:49 pm
by Slengar
necrocat219 wrote:Please don't spam Slengar -.-

I wasn't spamming. And how dare you edit your post before I can reply D:<

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:51 pm
by mattie
i don't like the idea

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:56 pm
by necrocat219
Slengar wrote:10 territories. 7 armies. 20 territories. 14 armies. 30 territories. 21 armies. You get the point. 60 territories (with all upgrades, and bear in mind you can get 60 territories before turn 10) gives you 42 armies (7×7). And you ask me why I think it sucks :L


Oh, I thought you were saying they were overpowered :P Well thats good, I don't think you read the second part of the ability:
necrocat219 wrote:Every 10th turn, they gain:

+10% attack
+20% spawn
+10 defence


How this works is every 10th turn, they gain that many stats, so on turn 10 they have -5% atk, -10% spawn, -5% def, and on turn 20 they have +5% atk, +10% spawn, +5% def. This means that you wouldn't ever reach 60 territories and still have the negative bonuses, and you don't have the starting stats the whole game. I'm glad you understand what the race does now :)

Re: Steam Machines

PostPosted: Sun Jul 21, 2013 1:57 pm
by necrocat219
mattie wrote:i don't like the idea


Just saying you don't like idea doesn't help, you need to give constructive criticism; how do you think I could improve on my idea?