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[Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 2:29 pm
by Slengar
A race that does precisely that would be pretty neat. All ties go in your favour (Actually that'd simply be all ties go in your favour when attacking as defences do anyway).

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 2:38 pm
by Fangfallen
Interesting. Might be a little op'd.

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 2:38 pm
by Joshua
Nice idea, but you confused me at first. I thought you meant draws.

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 2:40 pm
by Fangfallen
What if ties resulted in you being dropped to a 1, and your enemies attacked or attacking territory is turned into a white space?

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 2:43 pm
by Slengar
Fangfallen wrote:What if ties resulted in you being dropped to a 1, and your enemies attacked or attacking territory is turned into a white space?

You'd win the territory, I guess. This wouldn't change anything if the defender had the race. If you're the attacker and you have the race, you'd simply take the defending territory, with a 1 to occupy it (Or in HC you can then proceed as normal)

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 3:09 pm
by Fangfallen
I meant if this is what the race did. If you just turned there territory white in case of a tie.

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 4:15 pm
by Slengar
Oh, that could work too :D

Re: [Race Idea] Tiebreakers

PostPosted: Sat Jul 13, 2013 10:54 pm
by Ratburntro44
I like this race idea.

Re: [Race Idea] Tiebreakers

PostPosted: Sun Jul 14, 2013 12:48 am
by calleharnemark
This could be very useful in HC.

Re: [Race Idea] Tiebreakers

PostPosted: Sun Jul 14, 2013 1:34 am
by Ratburntro44
calleharnemark wrote:This could be very useful in HC.

This- it wouldn't change too much in att (but would still make a difference) except in certain cases