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Spawn boost.

PostPosted: Mon Jul 01, 2013 4:01 pm
by calleharnemark
This has been suggested before by Lopdo himself. But Lopdo seemed to think the spawn boost in his idea stage would work like a race bonus. So instead I would like to have a boosts that directly put x number of troops in your storage. 1= spawn boost= +10 units in storage. Of course these boost would be available in same numbers as attack and defense boosts. You activate it and fill up your storage. And to show these idea is new. You would be limited to use max one boost per turn. or else those with upgrades would create giant armies and take everything. This would also hopefully make for a way like reindeer or snowmen gets 2 extra boosts.

Re: Spawn boost.

PostPosted: Tue Jul 02, 2013 12:15 am
by Joshua
What about the start of the match, as one problem. This would be very, very complicated.

Re: Spawn boost.

PostPosted: Tue Jul 02, 2013 9:19 am
by calleharnemark
Joshua wrote:What about the start of the match, as one problem. This would be very, very complicated.

That's why it would maximum be 10. And everyone would have free spawn boost. So it evens out? Or we can just set it to not use it before the 3 first turns. Not really that complicated or did I get you wrong?

EFFACÉ

PostPosted: Tue Jul 02, 2013 1:37 pm
by Ozserf
EFFACÉ

Re: Spawn boost.

PostPosted: Tue Jul 02, 2013 4:04 pm
by Chess435
I would disallow use in the first 5 turns of the game, to stop crazy fast expansion before your opponents can do anything about it.