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Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 2:09 pm
by Lopdo
Since people keep complaining about rating system (that is is too random and you can lose quite a lot when you finish first in 8 player game), I started thinking about how I could fix that. Best solution I had so far is this:

Create special game mode, ranked games. Rating would be used only in those games, all other games would be rating free. You still will be able to select your favorite setup (full map/conquer, Att/HC...) but the games would be always 1v1 so the rating will be much more telling than it is now. There still will be lot of luck involved, but we can't get rid of that completely. Since we have 1v1 matches only, we can do something about FTA as well. I am not sure what game it was, but I saw somewhere following solution for conquer mode (and it was even discussed here couple times): First player gets 1 army at the end of his turn, second player gets 2 army to counter the fact that he was 2nd. I am bit foggy about how it goes next, but I think that subsequent turns behave normally (I will have to investigate that in bit more detail). I have no idea how this could be used in full map mode and since FTA is probably even stronger there, I might have to remove this mode from ranked games.

This solution would even solve most of the problems I encountered while trying to implement clans, so if we have ranked games, we could have clans and clan battles (still only 1v1 though).

Would you like something like this? Please discuss any and all aspects, it is just proposal, lot of things can change (and probably will) thanks to your input

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 2:48 pm
by Fangfallen
I like the idea, but if we can choose whether or not to go into a rating enabled game... would our ranks still be displayed in games that arent enabled?

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 5:19 pm
by Ratburntro44
Good idea, might the FTA solution you talk about be the 2-3 4-6 8-12 16-24… one? Lemme find it on here…

viewtopic.php?f=8&t=2834

Like that?

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 5:20 pm
by techgump
I also find the decent. I think for HC mode, giving the 2nd player a change to player boosts before the first players turn would help. Same for any number of players game play as far as I am concerned.

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 5:23 pm
by Slengar
techgump wrote:I think for HC mode, giving the 2nd player a change to player boosts before the first players turn would help.



Agreed, especially on smaller maps in HC, red always wins because he can kill off any potential threats in turn 1.

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 7:20 pm
by Joshua
DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT

DOIT

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 7:22 pm
by Slengar
At a quick glance that looked like "idiotidoitidiot" ;o

Re: Rating system reworked - proposal

PostPosted: Sat Mar 16, 2013 10:59 pm
by calleharnemark
Joshua wrote:DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT

DOIT

What the heck does that mean? Maybe it is just a cate in a spring that got stuck.

Re: Rating system reworked - proposal

PostPosted: Sun Mar 17, 2013 12:24 am
by Tensegravz
Lopdo wrote: First player gets 1 army at the end of his turn, second player gets 2 army to counter the fact that he was 2nd



and what about 2nd player Troll 1st player ????

Re: Rating system reworked - proposal

PostPosted: Sun Mar 17, 2013 12:34 am
by techgump
How so, I still see it that red gets the larger numbers first, as that player goes first. However, I do see that cumulatively, it can put red at a larger disadvantage over time, assuming all men are played on open territories. If lopdo's idea were to be implemented, it has to be made up somewhere else... maybe.
Turn one: 2, 3
Turn two: 4, 6
Turn three: 8, 12
Turn four: 16, 24
Turn five: 32, 48