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Watermelons [Race]

PostPosted: Sat Jan 05, 2013 11:50 pm
by necrocat219
They grow to make a juicy snack and pack a punch to the taste buds.

+50% Spawn
-25% Attack
-25% Defence

Good for attrition, bad for Hardcore.

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 5:43 am
by Ratburntro44
I think getting the watermelon fault map is more important.

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 12:49 pm
by necrocat219
Ratburntro44 wrote:I think getting the watermelon fault map is more important.


Is that default? If so yeah that would probably be a good map.

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 1:04 pm
by Joshua
necrocat219 wrote:
Ratburntro44 wrote:I think getting the watermelon fault map is more important.


Is that default? If so yeah that would probably be a good map.

Nope. Work it out for yourself.

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 1:22 pm
by necrocat219
LOL!

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 1:24 pm
by Joshua
necrocat219 wrote:LOL!

..

My work here is done.

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 1:34 pm
by necrocat219
Joshua wrote:
necrocat219 wrote:LOL!

..

My work here is done.


Thank you very much now I get his reference :lol:

Re: Watermelons [Race]

PostPosted: Sun Jan 06, 2013 3:25 pm
by Autumnwolf17
Blade... if he were still around we could have a field day off his comments.

Re: Watermelons [Race]

PostPosted: Mon Jan 07, 2013 7:16 pm
by calleharnemark
yay finally something i can both eat and catch while i play with it

Re: Watermelons [Race]

PostPosted: Tue Jan 08, 2013 12:44 am
by necrocat219
calleharnemark wrote:yay finally something i can both eat and catch while i play with it


the dirty thoughts are filling my mind ;D