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[Gameplay] Cards

PostPosted: Thu Dec 27, 2012 5:49 am
by Ratburntro44
Provide race-like bonuses, but only apply for one turn/round and are cheaper. Be best to have a limit for cards similar to limit on boosts- 1 to 5 free ones+store ones, based on map size, and divided into offensive, defensive, and miscellaneous card. For each section there is a standard deck from which the free cards come from and then store-only cards.

List of cards:

Offensive
Standard Deck
- +5% attack (max 3 free per game)
- +10% attack (max 1 free per game)
- Attack boost is not consumed if first roll wins (max 1 free per game)
Store Only
- +5% attack with attack boost
- +10% attack with attack boost
- +5% attack with defense boost
- +10% attack with defense boost

Defensive
Standard Deck
- +5% defense (max 3 free per game)
- +10% defense (max 1 free per game)
- Defense boost is not consumed if attacked with attack boost (max 1 free per game)
Store Only
- +5% defense with attack boost
- +10% defense with attack boost
- +5% defense with defense boost
- +10% defense with defense boost

Miscellaneous
Standard Deck
- +5% spawn (max 3 free per game)
- +10% spawn (max 1 free per game)
- Add together two largest "blobs" for spawn amount rather than just largest (max 1 free per game)
Store Only
- -5% spawn to all enemies
- -10% spawn to all enemies
- +5 storage (lasts all game, can only be used once per game)
- Fortify troops

Suggest any other ideas, give comments, or ask questions below.

EFFACÉ

PostPosted: Thu Dec 27, 2012 4:37 pm
by Ozserf
EFFACÉ

Re: [Gameplay] Cards

PostPosted: Thu Dec 27, 2012 9:32 pm
by Joshua
Ozserf wrote:This idea might be even better than my Artifacts idea, although I don't give up mine.

Artefacts*

I think that something like this makes the game too complicated, to be honest. It's nice as it is, and I don't want the bonus for being a high level getting any bigger.

Re: [Gameplay] Cards

PostPosted: Fri Dec 28, 2012 1:54 am
by Ratburntro44
Trust me, in-game this wouldn't be nearly as complicated as it is to explain here.

Re: [Gameplay] Cards

PostPosted: Fri Dec 28, 2012 2:48 am
by Ryankill
Ratburntro44 wrote:Trust me, in-game this wouldn't be nearly as complicated as it is to explain here.


i think its a good idea but its to much for each palyer to have in one game
maybe if they could pick 1 out of them