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New Race: Tigers

PostPosted: Tue Dec 18, 2012 3:53 am
by royalblue
Name: Tigers

Description: Careful feline predators and masterful hunters

Bonus: +1% Attack boost for each consecutive fight in a turn beginning at the tenth attack made and capping at +15%.

Cost: 3000

(Please comment for clarification and adjustment, I realize that wasn't elegantly phrased)

Re: New Race: Tigers

PostPosted: Sat Oct 05, 2013 4:24 pm
by BeatlesFan
Name: Tigers

Description: Careful feline predators and masterful hunters

Bonus: Sleeps for the first 20 hours of each map unless disturbed. They get no turn, troops, or bonus until someone attacks them.

Strategy to defeat tigers, since they are always sleeping until attacked: Just make sure that you attack them with a larger number the first time you hit them. They are sleeping, so any attack with a 2 or higher kills them.

Cost: 3000

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 1:10 am
by necrocat219
In the way it's been currently stated, I think it would be underpowered; I see there's a 10 battle minimum, but that could make it a really good race (HC or on a large map) or a bad race (Att or on a small map) depending on the selection settings, and I don't feel using that to balance it would be best. Instead, I would propose that:

Bonus: +1% Attack boost for each consecutive fight in a turn, capping at +10%

Also, I have an additional idea that could be interesting: making the race bonus:

Bonus: +1% Attack boost and 1% spawn boost for each consecutive fight in a turn, capping at +10% Attack and 10% Spawn.

Now, I realize that spawn ''should'' be at 2%, but I feel that would be overpowered. I think that could be a fun idea too.

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 2:22 am
by royalblue
The point is, they would have increasing attack power for every attack you made.

There could also be a companion race that got stronger defense the more it was attacked in a turn. Maybe bears?

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 2:36 am
by Guest77
royalblue wrote:The point is, they would have increasing attack power for every attack you made.

There could also be a companion race that got stronger defense the more it was attacked in a turn. Maybe bears?


Lions. Teddies already exist :P

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 2:40 am
by royalblue
Guest77 wrote:
royalblue wrote:The point is, they would have increasing attack power for every attack you made.

There could also be a companion race that got stronger defense the more it was attacked in a turn. Maybe bears?


Lions. Teddies already exist :P

True that.

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 2:58 am
by Fangfallen
Guest77 wrote:
royalblue wrote:The point is, they would have increasing attack power for every attack you made.

There could also be a companion race that got stronger defense the more it was attacked in a turn. Maybe bears?


Lions. Teddies already exist :P


No not lions, that'd be like adding pandas (If we already had tigers.)

Name the defensive version the "Priests"

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 3:05 am
by Guest77
You missed the reference. Lions, tigers, and bears, oh my!

Re: New Race: Tigers

PostPosted: Sun Oct 06, 2013 3:43 am
by Fangfallen
Guest77 wrote:You missed the reference. Lions, tigers, and bears, oh my!


:roll:

:lol: :lol:

I understand that reference, but I didn't realize you were making it.