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Psychics

PostPosted: Sun Dec 02, 2012 7:03 pm
by Joshua
I would like to propose this unique new race:

Name: Psychics

Bonus: Gains the power of the person you are attacking.

Description: These evil creatures will play with your mind and drain your power.

Cost: Shards = 3000 Coins = 150

Re: Psychics

PostPosted: Sun Dec 02, 2012 7:16 pm
by Autumnwolf17
Wøuld that include spawn?

Re: Psychics

PostPosted: Sun Dec 02, 2012 7:36 pm
by Joshua
I thought that when I typed it, and concluded that either:

A) No, it would be only for fighting bonuses.

B) It would gain the bonus for that one attack so no, it wouldn't for spawn, but for the bonus of Undead it would for that one attack.

C) It would get the bonus of the race you attacked first for the entire round.

D) Same as above, but for spawn only.

Re: Psychics

PostPosted: Sun Dec 02, 2012 11:47 pm
by necrocat219
C) It would get the bonus of the race you attacked first for the entire round.


Hmm, I do absolutely love this idea but thats the only one I would change to being 'during and after every attack it changes' So that you attack an undead and get to save your attack boost, then you attack the Reptile to get the defense bonus and spawn bonus before finishing the turn for example. I think it would be fantastic to strategically attack players so that you can get bonuses that fit your situation and to try and use that strategically. Also losses in dice roll would remove all current perks after the roll finishes (Including spawn and defence if you leave the riskiest battle until last :D)

Re: Psychics

PostPosted: Mon Dec 03, 2012 9:16 am
by hicksy17
This'll be quite good for new players too.

Re: Psychics

PostPosted: Mon Dec 03, 2012 5:08 pm
by Joshua
necrocat219 wrote:Also losses in dice roll would remove all current perks after the roll finishes (Including spawn and defence if you leave the riskiest battle until last :D)

I really like this idea..

Re: Psychics

PostPosted: Mon Dec 03, 2012 8:52 pm
by tonyy4
i don't think it will pass, i'm guessing the coding might be to difficult for lopdo to work
and i don't think psychics is the name that fits them
more like copy cats

Re: Psychics

PostPosted: Mon Dec 03, 2012 10:04 pm
by Joshua
tonyy4 wrote:i don't think it will pass

You don't think anything will.

tonyy4 wrote:i'm guessing the coding might be to difficult for lopdo to work

*Facedesk*

Do you know anything about coding? No, you don't. It wouldn't be very hard.

tonyy4 wrote:and i don't think psychics is the name that fits them
more like copy cats

Copy cats aren't actual things, they're just a nickname.

Re: Psychics

PostPosted: Mon Dec 03, 2012 10:11 pm
by Autumnwolf17
So much for you leaving...

You're never really gone are you? :evil:

Oh, and to Joshua: Thanks. You saved me a few minutes of my time. :lol:

Re: Psychics

PostPosted: Mon Dec 03, 2012 10:25 pm
by Joshua
Autumnwolf17 wrote:Oh, and to Joshua: Thanks. You saved me a few minutes of my time. :lol:

I do that a lot.