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Color balance in the game !!

PostPosted: Mon Oct 29, 2012 12:33 pm
by marvelman
Hi all!

This is my first post I write, first I want to say that I liked the game, although the style is simple "risk" is very entertaining, and if there is something you do not understand me well, is that I use a translator, my language is Castilian (Spanish), to read the English understand a little, but there things that escape me. Does anyone know if I could open a post directly in Castilian?, I have read the forum rules and I have not seen that forbid it: S

Now comes my proposal and why to do it:

Send a slight beneficial properties to the "backgrounds" (eg adding a defensive boost free to first or first boxes where reinforcements are added), but only affecting those in sixth, seventh or eighth (orange, purple and the terrible brown) place on the map to start a multiplayer game.

The example of the defensive boost is just an idea, but can be many things, small bonus for attack or defense in the first/s rounds, free bossters attack or simply unable to use bossters attack against you.
There are many combinations, and that the bond be gradual according to the color they show up, etc.

Why?
I guess we agree that if you start in the last posts, have a certain disadvantage in the game, try to compensate this unbalance somewhat, aside from giving additional utility to the background, aside from being only esthetic

observe opinions on the idea, although it may never get to implement xD

Re: Color balance in the game !!

PostPosted: Tue Oct 30, 2012 12:27 am
by Ratburntro44
Ahh, so something to balance first turn advantage. There are quite a few ideas concerning this out there. Additionally, your English is good, it is much easier to understand your English than it probably would be to translate your Castilian.

EFFACÉ

PostPosted: Tue Oct 30, 2012 8:27 pm
by Ozserf
EFFACÉ

Re: Color balance in the game !!

PostPosted: Tue Oct 30, 2012 9:18 pm
by marvelman
Ozserf wrote:New races backgorund are not very special as pirates, dragons, pumpkins

I do not mean the races, I talk about decorative map supplements sold in the shop

EFFACÉ

PostPosted: Tue Oct 30, 2012 11:28 pm
by Ozserf
EFFACÉ

Re: Color balance in the game !!

PostPosted: Tue Nov 06, 2012 8:57 pm
by guineazilla
marvelman wrote:Hi all!

This is my first post I write, first I want to say that I liked the game, although the style is simple "risk" is very entertaining, and if there is something you do not understand me well, is that I use a translator, my language is Castilian (Spanish), to read the English understand a little, but there things that escape me. Does anyone know if I could open a post directly in Castilian?, I have read the forum rules and I have not seen that forbid it: S

Now comes my proposal and why to do it:

Send a slight beneficial properties to the "backgrounds" (eg adding a defensive boost free to first or first boxes where reinforcements are added), but only affecting those in sixth, seventh or eighth (orange, purple and the terrible brown) place on the map to start a multiplayer game.

The example of the defensive boost is just an idea, but can be many things, small bonus for attack or defense in the first/s rounds, free bossters attack or simply unable to use bossters attack against you.
There are many combinations, and that the bond be gradual according to the color they show up, etc.

Why?
I guess we agree that if you start in the last posts, have a certain disadvantage in the game, try to compensate this unbalance somewhat, aside from giving additional utility to the background, aside from being only esthetic

observe opinions on the idea, although it may never get to implement xD

I don't get it... your saying that this game could sell backgrounds that have bonuses?



-I don't like HC

Re: Color balance in the game !!

PostPosted: Tue Nov 06, 2012 9:48 pm
by marvelman
guineazilla wrote:
marvelman wrote:Hi all!

This is my first post I write, first I want to say that I liked the game, although the style is simple "risk" is very entertaining, and if there is something you do not understand me well, is that I use a translator, my language is Castilian (Spanish), to read the English understand a little, but there things that escape me. Does anyone know if I could open a post directly in Castilian?, I have read the forum rules and I have not seen that forbid it: S

Now comes my proposal and why to do it:

Send a slight beneficial properties to the "backgrounds" (eg adding a defensive boost free to first or first boxes where reinforcements are added), but only affecting those in sixth, seventh or eighth (orange, purple and the terrible brown) place on the map to start a multiplayer game.

The example of the defensive boost is just an idea, but can be many things, small bonus for attack or defense in the first/s rounds, free bossters attack or simply unable to use bossters attack against you.
There are many combinations, and that the bond be gradual according to the color they show up, etc.

Why?
I guess we agree that if you start in the last posts, have a certain disadvantage in the game, try to compensate this unbalance somewhat, aside from giving additional utility to the background, aside from being only esthetic

observe opinions on the idea, although it may never get to implement xD

I don't get it... your saying that this game could sell backgrounds that have bonuses?


-I don't like HC



in fact, the game sells are just decorative backgrounds (you find them in "shop"), the idea was to give a utility funds

Re: Color balance in the game !!

PostPosted: Tue Nov 06, 2012 9:50 pm
by guineazilla
marvelman wrote:
guineazilla wrote:
marvelman wrote:Hi all!

This is my first post I write, first I want to say that I liked the game, although the style is simple "risk" is very entertaining, and if there is something you do not understand me well, is that I use a translator, my language is Castilian (Spanish), to read the English understand a little, but there things that escape me. Does anyone know if I could open a post directly in Castilian?, I have read the forum rules and I have not seen that forbid it: S

Now comes my proposal and why to do it:

Send a slight beneficial properties to the "backgrounds" (eg adding a defensive boost free to first or first boxes where reinforcements are added), but only affecting those in sixth, seventh or eighth (orange, purple and the terrible brown) place on the map to start a multiplayer game.

The example of the defensive boost is just an idea, but can be many things, small bonus for attack or defense in the first/s rounds, free bossters attack or simply unable to use bossters attack against you.
There are many combinations, and that the bond be gradual according to the color they show up, etc.

Why?
I guess we agree that if you start in the last posts, have a certain disadvantage in the game, try to compensate this unbalance somewhat, aside from giving additional utility to the background, aside from being only esthetic

observe opinions on the idea, although it may never get to implement xD

I don't get it... your saying that this game could sell backgrounds that have bonuses?


-I don't like HC



in fact, the game sells are just decorative backgrounds (you find them in "shop"), the idea was to give a utility funds

that doesn't answer my question



-Guinea pigs, they will rock you!