BLASTED INTERNET!

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BLASTED INTERNET!

Postby Robomajor » Tue Jun 21, 2011 1:03 am

My Internet capabilities are not the best, and sometimes it disconnects. I am getting fed up with it. -.- BUT that is getting off-topic. I would like to know if you could make it so that if someone's Internet disconnects, they still get exp.
This too shall pass.
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Re: BLASTED INTERNET!

Postby Fuzzyguy32 » Tue Jun 21, 2011 3:17 am

my (moms) computer keeps reloading the last page, so could you make it like a surrender, or even go back into the game?
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Re: BLASTED INTERNET!

Postby Robomajor » Tue Jun 21, 2011 3:32 am

You couldn't make it so you could get back into the game. My idea would be to have it be like a surrender, but a forceful surrender.
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Re: BLASTED INTERNET!

Postby Robomajor » Tue Jul 12, 2011 12:00 am

I was just strolling through memory lane when I came across this post again. You never answered......
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Re: BLASTED INTERNET!

Postby Lopdo » Tue Jul 12, 2011 10:02 am

Right sorry about that. I plan to make autosurrender. So everytime you quit (for any reason) it will behave as if you did surrendered (it will give you xp and everything). It will probably be in one of next updates
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Re: BLASTED INTERNET!

Postby Ratburntro44 » Tue Jul 12, 2011 3:48 pm

Maybe if you had a desktop application, which I suggested in another topic, you could have an offline mode where you only play against AIs. Then internet wouldn't matter at all.
Last edited by Ratburntro44 on Mon Oct 14, 2013 3:45 am, edited 2 times in total.
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Re: BLASTED INTERNET!

Postby Robomajor » Tue Jul 12, 2011 4:13 pm

I believe Lopdo is working on both AI and offline play. The thing is people are usually better players than AI (of course this could probably be changed with a difficulty setting) and people have certain styles of playing that you usually can't get out of AI.
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Re: BLASTED INTERNET!

Postby Ratburntro44 » Tue Jul 12, 2011 4:44 pm

Yes, thats true, and I'm not surprised he's working on these. At least it would be better than being about to win and disconnecting.
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