Bounty for killing the last territory (added poll)

Here you can request new feature you would like to see in game

Award bounty upon killing last territory?

Yes
4
31%
No
5
38%
Yes, but your numbers and ideas for bounties are stupid
2
15%
Maybe, but Lopdo would have a headache implementing it
2
15%
 
Total votes : 13

Bounty for killing the last territory (added poll)

Postby necrocat219 » Sun Sep 23, 2012 2:36 pm

This is a concept that is already present in online risk. I often find that even though there are weaker players that have no chance of winning, whoever attacks them first is often in a position to lose if they choose to do so. I think adding some sort of bounty upon finishing another player off would give incentive to finish a player off would add an interesting and rewarding-feeling to the game.

Another side effect would be that it would cancel out players who were trolled earlygame in conquest style attrition matches whereby a player decides to spawn adjacent to another player.

Possible bounties?:
- Replenishment of +3, +4 or +5 set amount
- Have the final capture point worth 3 territories until another player captures it
- +1 attack and defence boost

Also you could design a new race based on it, heres an example:

Scavangers (Vultures):

-When finishing off an opponent, that territory gets replenished to 8 men

Thoughts? :D
Last edited by necrocat219 on Sun Sep 23, 2012 5:40 pm, edited 1 time in total.
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Postby Ozserf » Sun Sep 23, 2012 5:01 pm

EFFACÉ
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Re: Bounty for killing the last territory (added poll)

Postby necrocat219 » Sun Sep 23, 2012 5:43 pm

Ozserf wrote:omg I said yes, but that should ONLY be optional in my opinion


Thanks, I'll add that to the OP

And weather you say yes or no, could you please leave constructive critisizm or at least point out whats wrong with it my idea? so far everyone that has said no has not left a reply.
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Re: Bounty for killing the last territory (added poll)

Postby Autumnwolf17 » Sun Sep 23, 2012 5:46 pm

I agree, I'd say it should be an xp or rating or shard thing though. Not something that would affect the game itself. At least not that much.
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Re: Bounty for killing the last territory (added poll)

Postby Ratburntro44 » Sun Sep 23, 2012 5:51 pm

This would just mess up the strategy. If someone who is doing badly gets themself in a position like that, all the better to them. Strategy shouldn't be interfered wit like this.
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Re: Bounty for killing the last territory (added poll)

Postby AxemBlue » Sun Sep 23, 2012 6:18 pm

I think this is actually a great idea. It adds a bit more strategy, balances some nagging issues and would hopefully discourage players from keeping pets, which I hate, especially when allies are involved.
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Postby Ozserf » Sun Sep 23, 2012 6:26 pm

EFFACÉ
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Re: Bounty for killing the last territory (added poll)

Postby Ratburntro44 » Sun Sep 23, 2012 6:48 pm

Ozserf wrote:
Ratburntro44 wrote:This would just mess up the strategy. If someone who is doing badly gets themself in a position like that, all the better to them. Strategy shouldn't be interfered wit like this.


Yes, the strategy would be very different. That's why it should be optional, bounty playing can be fun.

I don't think a billion options in game creation would really help gameplay. Generally, more simple, shorter games like this don't benefit from adding a billion menu options that annoy people and delay game creation.
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Postby Ozserf » Sun Sep 23, 2012 6:54 pm

EFFACÉ
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Re: Bounty for killing the last territory (added poll)

Postby Froggy618157725 » Mon Sep 24, 2012 5:39 am

It messes up ranking. Now a person who should've gotten last may get 3rd or so, since they might get kept around for a unit boost until later.
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