Rating Gain & Loss Idea

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Rating Gain & Loss Idea

Postby Tensegravz » Wed Aug 15, 2012 8:01 pm

If you die before 3nd turns = No rating lost ( same for disconnection )

if you win faster + % Rating ( ex: before draw button appear )

If its a 2 way Draw = The one with most Lands get more rating **** WOuld be cool if theres a limit timer on a draw button...happened often on fews maps that we was 4 players stuck with little chokes points....and we need to wait until one get a disconnection or click surrender ****
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Re: Rating Gain & Loss Idea

Postby Joriom » Wed Aug 15, 2012 9:04 pm

The first part - no rating loss - has already been suggested I suppose but I second that anyway. Maybe with just reducing it to 1st or 2nd turn. Yet it would lead to rating farming. A + B join game. B surrenders and keeps his rating. A + B join game again. This time A surrenders and keeps his new, higher rating. And so on.

To counter that:
1) Possibly add it as a "premium" feature? Like third, passive boost. "No rating loss - activated automaticaly if you end game before 3rd turn and your rating would decrease" I would use some of my shards or even war coins for that! Just to be safe in case of kick/error (I've just lost 268 points that way! :p)
2) Player that lost before turn X is not counted to the overall rating calculation - as if he never were there. This would also stop "trolling" high ranked players by starting next to them.

The additional rating for winning faster would encourage cheaters which would simply join with two accounts and surrender immidietly with the "fake" one.
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Re: Rating Gain & Loss Idea

Postby Tensegravz » Thu Aug 16, 2012 3:23 am

well yeah but first i dont know how it seems to works but...i know you cant use 2 accaunt at same times on the same browser....or 2 different browser....but if u have 2 computer you can....thats why lopdo should block IP adresse something like that FIRST.....so no more cheating with double accaunt.....a NO GUEST games help more XD

but more rating if u win faster....would be good on a 8 players maps....or 6....not sure some1 can make 6 alternates accaunt LOL that would be really NO LIFE !!!! :)
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*Death is likely more powerful than the other Horsemen, having been present since the beginning of time itself, and being one of the only constants in the Universe
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Re: Rating Gain & Loss Idea

Postby Joriom » Thu Aug 16, 2012 8:23 am

Tensegravz wrote:not sure some1 can make 6 alternates accaunt LOL that would be really NO LIFE !!!! :)


Thats how I were testing both rating and new exp formulas on beta so it IS possible. And thank you for calling me "no life" ;)

Limiting it to one player per IP could have negative impact on game. I know many situations where for example few apartment block or even bigger area use the same public IP. And there are dynamic IP (like mine) which can be changed every moment - even every few seconds. There are also proxies which allow you to connect via "remote ip" to mask your own, etc, etc. Thats not as easy as it sounds.

Yet, IPs could be checked when entering game lobby or before calculating new rating. This could work in most cases.
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