Page 1 of 1

EFFACÉ

PostPosted: Sun Aug 12, 2012 6:43 pm
by Ozserf
EFFACÉ

Re: +10% for wild land

PostPosted: Sun Aug 12, 2012 7:25 pm
by cr33per
What on earth are you speaking about. Or is this true random spam?

EFFACÉ

PostPosted: Sun Aug 12, 2012 7:33 pm
by Ozserf
EFFACÉ

Re: +10% for wild land

PostPosted: Sun Aug 12, 2012 8:03 pm
by Ratburntro44
cr33per wrote:What on earth are you speaking about. Or is this true random spam?

Why don't you actually try thinking for once rather than just calling everything spam?

Re: +10% for wild land

PostPosted: Mon Aug 13, 2012 7:25 am
by cr33per
Hey you two take a room if air gets hot.

And I was serious. I did not understood what the hell you meant? Can you speak in logical terms. Who, on what conditions, gets ARMY increase in what instances? Abandoned territories? In the game recollection there are only empty, untaken territories and the ones that are left by quitters and those who surrender? So what is the correlation here?

And sometimes try to see things in larger scale. I am not criticizing for the sake to criticize. Look you join date + posts. Most of your posts I have read are not exactly relevant. And in this case this one does not make sense at all?

Re: +10% for wild land

PostPosted: Mon Aug 13, 2012 9:02 am
by Lopdo
To tell the truth, I am not sure what is this about either. I had to think about it for a while before it hit me, but I am still not 100% sure that what I came up with is what he meant.

EFFACÉ

PostPosted: Mon Aug 13, 2012 2:28 pm
by Ozserf
EFFACÉ

Re: +10% for wild land

PostPosted: Mon Aug 13, 2012 3:24 pm
by Ratburntro44
Lopdo, if someone simply says they don't understand, then I'm fine with that. However, when people call stuff random spam and say that all my posts are irrelevant, that this whole forum is spam, and that I'm immature and all my posts are useless, I'm going to get angry for obvious reasons.

Re: +10% for wild land

PostPosted: Mon Aug 13, 2012 4:33 pm
by Lopdo
I agree with you, he could have said it bit differently

Re: +10% for wild land

PostPosted: Mon Aug 13, 2012 10:46 pm
by Joriom
Instead of adding some % stuff game could just simply "track" players that left/surrendered so their regions seem to be white, yet they still recieve units randomly (or at borders?) depending on "connected lands" there still are from the regions that player left behind.

Simply: When player leaves he just changes colour to white, reduces his time to take turn to 0 (every turn) and changes his distribution to borders. Should not be so hard to code.