EFFACÉ

Here you can request new feature you would like to see in game

EFFACÉ

Postby Ozserf » Sun Aug 12, 2012 6:43 pm

EFFACÉ
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Re: +10% for wild land

Postby cr33per » Sun Aug 12, 2012 7:25 pm

What on earth are you speaking about. Or is this true random spam?
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EFFACÉ

Postby Ozserf » Sun Aug 12, 2012 7:33 pm

EFFACÉ
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Re: +10% for wild land

Postby Ratburntro44 » Sun Aug 12, 2012 8:03 pm

cr33per wrote:What on earth are you speaking about. Or is this true random spam?

Why don't you actually try thinking for once rather than just calling everything spam?
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Re: +10% for wild land

Postby cr33per » Mon Aug 13, 2012 7:25 am

Hey you two take a room if air gets hot.

And I was serious. I did not understood what the hell you meant? Can you speak in logical terms. Who, on what conditions, gets ARMY increase in what instances? Abandoned territories? In the game recollection there are only empty, untaken territories and the ones that are left by quitters and those who surrender? So what is the correlation here?

And sometimes try to see things in larger scale. I am not criticizing for the sake to criticize. Look you join date + posts. Most of your posts I have read are not exactly relevant. And in this case this one does not make sense at all?
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Re: +10% for wild land

Postby Lopdo » Mon Aug 13, 2012 9:02 am

To tell the truth, I am not sure what is this about either. I had to think about it for a while before it hit me, but I am still not 100% sure that what I came up with is what he meant.
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EFFACÉ

Postby Ozserf » Mon Aug 13, 2012 2:28 pm

EFFACÉ
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Re: +10% for wild land

Postby Ratburntro44 » Mon Aug 13, 2012 3:24 pm

Lopdo, if someone simply says they don't understand, then I'm fine with that. However, when people call stuff random spam and say that all my posts are irrelevant, that this whole forum is spam, and that I'm immature and all my posts are useless, I'm going to get angry for obvious reasons.
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Re: +10% for wild land

Postby Lopdo » Mon Aug 13, 2012 4:33 pm

I agree with you, he could have said it bit differently
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Re: +10% for wild land

Postby Joriom » Mon Aug 13, 2012 10:46 pm

Instead of adding some % stuff game could just simply "track" players that left/surrendered so their regions seem to be white, yet they still recieve units randomly (or at borders?) depending on "connected lands" there still are from the regions that player left behind.

Simply: When player leaves he just changes colour to white, reduces his time to take turn to 0 (every turn) and changes his distribution to borders. Should not be so hard to code.
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