Trolling or space-invader

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Trolling or space-invader

Postby highlander » Thu Aug 09, 2012 3:14 am

Is there not a way like you can block adjacent spaces around a players starting position , this would give people an opening chance without being trolled.Since the new set-up high levels are being trolled more , you lose that first engagement and you lose up to 100 rating points.I know this may look like i'm moaning but a lot these guys(even the ones that dislike me ) have put a lot of time and effort to get there level.Now a guest trolls or space-invades them and they lose a lot.Especially that us over level 20 know that not all guests are real guests.I may not be very clever with my wording but i hope you get the gist.
Last edited by highlander on Thu Aug 09, 2012 4:20 pm, edited 1 time in total.
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Re: Trolling or space-invader

Postby Ratburntro44 » Thu Aug 09, 2012 3:55 am

I love you, highlander.


Seriously though, early losses should result in less rating loss, it means it is more likely that they lost due to something like that/terrible full map position. An early loss is almost never due to a lack of skill.
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Re: Trolling or space-invader

Postby Joriom » Thu Aug 09, 2012 3:17 pm

Well, they could still "bomb you". Just not in 1st but 2nd or 3rd turn. 2v2 or 3v3, 5v5 - those number should sound familiar, right? Whats the difference?

Yet, I still agree that loosing 100-300 ranking points in first three turns is harsh. Especialy when you REALLY get "bombed" by 3 so called "guests" at once. My first game ended this exact way which made me R:1320 after my first match with ranking :P

And while we're in the topic... Guests are such a R leechs! Today I've seen loads of games with up to 6 out of 8 players being guests. Even more - those were "no boosts/no ups" games so guests had the same chances - YET they reward us with no points. Why NOT to hate them? :P

[EDIT]
25% and 15% def boost in 1st and 2nd turn respectively
or
+3, +2 and +1 to rolled valued in 1st, 2nd and 3rd turn respectively

Buuut this would still encourage players to "block" you. Like you have just one way passage out and they place exactly there to just stop you for two turns. Yet, this would just requite smarter starting i guess.
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