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New Race Idea

PostPosted: Fri Jul 20, 2012 2:07 am
by jwl1000
Name: Stingrays

Discription: large predators of the deep, able to conceal their bodies, seek to prey on unsuspecting small victims

Bonus: able to understate units on region 10-20%

I know its not the best idea but i just watched river monsters and those things are beastly!

Re: New Race Idea

PostPosted: Fri Jul 20, 2012 2:56 am
by Ratburntro44
This would be awesome if it weren't for that people would just get used to it and know to add on.

Re: New Race Idea

PostPosted: Sat Jul 21, 2012 10:23 pm
by jwl1000
well, yes, but it would be random so only some of the regions would be effected, and people wouldn't want to waste thier units on a place they don't know has extra units

Re: New Race Idea

PostPosted: Sat Jul 21, 2012 10:54 pm
by Ratburntro44
Ooh. If it random that could be awesome, but possibly overpowered.

Re: New Race Idea

PostPosted: Sat Jul 21, 2012 11:36 pm
by Awesome400
Ratburntro44 wrote:Ooh. If it random that could be awesome, but possibly overpowered.


I think you mean Awesome400. ;)

Re: New Race Idea

PostPosted: Sat Jul 21, 2012 11:38 pm
by jwl1000
possibly. we could add in 5-10% negative bonus of some sort.oh! i know! we could do -15% or -10% spawn. they get overstated but get even less

Re: New Race Idea

PostPosted: Sun Jul 22, 2012 2:48 am
by Ratburntro44
Oh crap. Awesome is back.


Notice to everyone wrote:Top Urgency [Copy To Sig If Possible]: Awesome400 has returned. It is once again unsafe to use the word "awesome" to describe anything.

Re: New Race Idea

PostPosted: Thu Jul 26, 2012 4:43 pm
by jwl1000
another cool idea i think would be to disquise the race as elves

Re: New Race Idea

PostPosted: Thu Jul 26, 2012 4:49 pm
by jwl1000
i think another race idea (don't know if its been used) would be scarecrows
discription: these harmless crop guards seem strong and monstrous to unwary eyes of crop stealers
bonus: overstate certain regions (at random) 15-20% of actual value

Re: New Race Idea

PostPosted: Thu Aug 09, 2012 11:50 pm
by Dackrabbit
Rebels: armed with guns, makeshift explosives, and a serious authority issues, the rebels value their independence above all else: 10% attack bonus vs. player with the most units/ territories/ reinforcements.
Ghouls: Wretched soulless beasts who feed of the fear, hopelessness, and corpses of their enemies: 10% attack bonus vs. the player with the least units.