New Race Idea

Here you can request new feature you would like to see in game

New Race Idea

Postby jwl1000 » Fri Jul 20, 2012 2:07 am

Name: Stingrays

Discription: large predators of the deep, able to conceal their bodies, seek to prey on unsuspecting small victims

Bonus: able to understate units on region 10-20%

I know its not the best idea but i just watched river monsters and those things are beastly!
Boys, we in this bidnez for one thing only: Ws
User avatar
jwl1000

 
Posts: 1405
Joined: Sun Mar 25, 2012 3:27 am
Location: Tuscaloosa, Alabama

Re: New Race Idea

Postby Ratburntro44 » Fri Jul 20, 2012 2:56 am

This would be awesome if it weren't for that people would just get used to it and know to add on.
User avatar
Ratburntro44

 
Posts: 5928
Joined: Tue Jul 12, 2011 1:23 am

Re: New Race Idea

Postby jwl1000 » Sat Jul 21, 2012 10:23 pm

well, yes, but it would be random so only some of the regions would be effected, and people wouldn't want to waste thier units on a place they don't know has extra units
Boys, we in this bidnez for one thing only: Ws
User avatar
jwl1000

 
Posts: 1405
Joined: Sun Mar 25, 2012 3:27 am
Location: Tuscaloosa, Alabama

Re: New Race Idea

Postby Ratburntro44 » Sat Jul 21, 2012 10:54 pm

Ooh. If it random that could be awesome, but possibly overpowered.
User avatar
Ratburntro44

 
Posts: 5928
Joined: Tue Jul 12, 2011 1:23 am

Re: New Race Idea

Postby Awesome400 » Sat Jul 21, 2012 11:36 pm

Ratburntro44 wrote:Ooh. If it random that could be awesome, but possibly overpowered.


I think you mean Awesome400. ;)
(Join the 2k Rebels we fight for um... justice and stuff like that. :D)

http://www.vortexwars.com/forum/viewtop ... =11&t=1733

Donate to VortexWars 2.0 Donation fund!

http://www.advizenow.com/

(Im spreading the word :P)
User avatar
Awesome400

 
Posts: 1385
Joined: Sat Nov 19, 2011 9:18 pm
Location: On Tatooine, In a galaxy far far away.

Re: New Race Idea

Postby jwl1000 » Sat Jul 21, 2012 11:38 pm

possibly. we could add in 5-10% negative bonus of some sort.oh! i know! we could do -15% or -10% spawn. they get overstated but get even less
Boys, we in this bidnez for one thing only: Ws
User avatar
jwl1000

 
Posts: 1405
Joined: Sun Mar 25, 2012 3:27 am
Location: Tuscaloosa, Alabama

Re: New Race Idea

Postby Ratburntro44 » Sun Jul 22, 2012 2:48 am

Oh crap. Awesome is back.


Notice to everyone wrote:Top Urgency [Copy To Sig If Possible]: Awesome400 has returned. It is once again unsafe to use the word "awesome" to describe anything.
User avatar
Ratburntro44

 
Posts: 5928
Joined: Tue Jul 12, 2011 1:23 am

Re: New Race Idea

Postby jwl1000 » Thu Jul 26, 2012 4:43 pm

another cool idea i think would be to disquise the race as elves
Boys, we in this bidnez for one thing only: Ws
User avatar
jwl1000

 
Posts: 1405
Joined: Sun Mar 25, 2012 3:27 am
Location: Tuscaloosa, Alabama

Re: New Race Idea

Postby jwl1000 » Thu Jul 26, 2012 4:49 pm

i think another race idea (don't know if its been used) would be scarecrows
discription: these harmless crop guards seem strong and monstrous to unwary eyes of crop stealers
bonus: overstate certain regions (at random) 15-20% of actual value
Boys, we in this bidnez for one thing only: Ws
User avatar
jwl1000

 
Posts: 1405
Joined: Sun Mar 25, 2012 3:27 am
Location: Tuscaloosa, Alabama

Re: New Race Idea

Postby Dackrabbit » Thu Aug 09, 2012 11:50 pm

Rebels: armed with guns, makeshift explosives, and a serious authority issues, the rebels value their independence above all else: 10% attack bonus vs. player with the most units/ territories/ reinforcements.
Ghouls: Wretched soulless beasts who feed of the fear, hopelessness, and corpses of their enemies: 10% attack bonus vs. the player with the least units.
Dackrabbit

 
Posts: 6
Joined: Wed Aug 08, 2012 8:37 pm

Next

Return to Feature requests

Who is online

Users browsing this forum: Google [Bot] and 1 guest