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New Race

PostPosted: Sun Jun 17, 2012 1:31 am
by ethaninator
What about a Poison race?

Example:

Poison
Armed with poison tipped weapons, they destroy all who oppose them.

-10% defense minus for attacked enemy for 5 turns per game. -10% attack minus for attacking enemies for 5 turns per game.

Re: New Race

PostPosted: Sun Jun 17, 2012 3:29 am
by Drone6o3
Or... uhm.....hmm.....
Oh I got it (yours is to O.P. first of all)
How about a Bonus, It makes that territory have a 6 cap instead of an 8 for 5 turns

Name: Swamp
Bonus: Lowers Territory Cap to 6
Story: Because of the lack of solid land not many units can be stationed here.
Amount: Half of the other ones (Because its uses are more useful)

Re: New Race

PostPosted: Sun Jun 17, 2012 3:30 am
by Drone6o3
Also it was going to be poison, but Robots cant be poisoned ;) (well they can get virus' i guess)